Brain Science, eSports: How Does Memory Structure Behavioral Health | Insurance

When someone is intoxicated, loses control and coordination, what unbinds or bounces around in the moment, in memory, to loose balance, speak recklessly and forgo shame? There are some serious mental illnesses with experiences similar to these, where things that are regular for others, as approved by memory gets broken. There are many ways to define cellular and molecular directions of cases and conditions, but the construct with experiences is memory.

Experience is in the same loop with behavior. Behavior is often given by constants of thought and memory, not of conditions. It is what those constants as constructs of brain cells and molecules that makes for what becomes of behavior.

For some, they can maintain healthy behavior under tough conditions, while others can’t. Some are also able to keep their composure while delighted, while others lose it.

How does the memory structure behavioral health, to become a possible digital display that can be available by insurance, or esports?

If the memory were a shape, it could look like a circle, with small and large balls, and then several lines for transport, as well open areas where lines can develop. The small balls store thought or its form, in the smallest possible unique form, while large stores collect similarities between small stores.

Small stores have resident types and transient types. Large stores have a principal spot where just one goes, to mostly dominate. There are splits of small stores, so that some can go before, following a prior sequence, so that as input completes, it follows that path, just easily, confirming what it is. This is how expectation works, or so called prediction in predictive coding and processing.

In the memory, large stores contain all experiences, so that as small stores visit, it brings those to bear. In the state of inebriation, though the chemical pathway of ethyl alcohol can be used to explain, but for the memory, it brings a shift that affects an array of stores, such that small stores in pre-prioritization, for some functions cannot go there, making it lose that one, for example balance.

There are stores that go-around before talking, as well as the store for the intention of speaking, in the way it is known, stores of extents and limits to open the mouth at a degree and so on, including saying things within acceptable and standard norms.

Then while intoxicated, there are blocks of arrays in the brain that are lost, so those functions become suspended then fall happen, reckless speak and so on. It is the stores in memory that decide. This applies broadly to individuals across behaviors.

There was a recent study, “Single-dose ethanol intoxication causes acute and lasting neuronal changes in the brain” where a lead author discussing it stated that, “we set out to discover ethanol-dependent molecular changes. These, in turn, provide the basis for permanent cellular changes following a single acute ethanol intoxication.”