The Super Mario Odyssey and Breath of the Wild loading times finally improved in the latest update for both games. The 1.3.0 and 1.6.0 updates for the games, respectively, arrived recently bringing improvements for both games. By far, one of the biggest changes, though, are the load improvements for both titles.
Playing on these new versions of the games will present better load times overall. For Breath of the Wild loading times, it shaves off upwards of 10 or so seconds depending on what you are doing. On the other hand, Super Mario Odyssey now shaves off upwards of a couple of seconds depending on what you are doing.
The reason behind the Super Mario Odyssey and Breath of the Wild loading times improvements likely has to do with overclocking. It seems that these updates make use of the Switch’s overclock ability and increases the CPU during loading screens. It nearly doubles the CPU power during loading, which allows for these major improvements.
This certainly brings up the question of whether or not Nintendo can allow developers to use this overclocking for more than just loading screens. This could allow for more demanding boss fights or action sequences to be even better than ever in terms of quality. It can ensure that players don’t have to deal with slow frame rate or poor resolution.
It remains to be seen since Nintendo seems to be only doing this for Super Mario Odyssey and Breath of the Wild loading times. However, it does seem that other games are allowed to implement this for their loads. But it will take each developer releasing a new update that takes full advantage of this CPU overclock ability.