Call of Duty: Black Ops Cold War Multiplayer Revealed

Not long after the official announcement of the game itself, Activision has now given fans their first official look at the upcoming Call of Duty: Black Ops Cold War multiplayer. (Of course, multiplayer footage from the game did leak last week.) The company has also released a host of new details about what the game’s multiplayer will be like, as well as details about some of the new maps and game modes.

Call of Duty: Black Ops Cold War Multiplayer

Of course, in terms of core structure, the Call of Duty: Black Ops Cold War multiplayer is hardly a radical depature from previous Call of Duty games. However, there will be a few big changes from recent titles. The game will feature a new weapon sound engine, for instance, which should offer players “three-dimensional and directional sound,” while new Field Upgrades serve as items which you earn in-game with lengthy cooldowns.

Like Modern Warfare, Black Ops Cold War multiplayer will feature a Gunsmith, allowing players to customise their weapons. Every primary weapon in the game will feature up to 54 different attachments, spread across up to 8 different attachment points per weapon.

Call of Duty Black Ops Cold War Multiplayer Reveal 2

Scorestreaks, meanwhile, will be returning in Black Ops Cold War, albeit with a few changes. Players will be able to retain their earned score after death, allowing all players to continue earning progress towards Scorestreaks. However, skilled play will allow players to progress faster, with progression bonuses for scoring multiple kills without dying, etc. Scorestreaks will also now have cooldowns to prevent them being spammed. Additionally, certain Scorestreaks will exist solely to counter other Scorestreaks.

Finally, Treyarch is introducing several new improvements to player movement in Black Ops Cold War. For example, players will now get a small boost of speed when they start sprinting, which then reduces to normal sprint speed. Slides will now start and end in a crouched position, while movement speed will now affect footstep noise more naturally. Operators will also be able to jump to a more natural height, with operators slowing slightly upon landing.