Destiny 2: Full Patch Notes for Season of the Forge Update 2.1.0

Destiny 2’s Black Armory expansion launches next week on December 4. However, during the interim players can acclimate to the recently launched Season of the Forge. As of this writing, Destiny 2’s 2.1.0 update is available, bringing with it a host of changes and additions.

Destiny 2 Update 2.1.0 Patch Notes

Destiny 2's Season of the Forge patch adjusts Warlock supers.

You can get a full sense of how update 2.1.0 alters the game in the patch notes below. However, some specific changes of note include adjustments to the Gambit catch-up mechanics and newly available pinnacle weapons. Existing weapons such as Ace of Spades, Prometheus Lens, and Hard Light have also been adjusted.

Again, there’s a lot to digest so be sure to consult the full patch notes below. Update 2.1.0 is available right now and should automatically download the next time you boot up your preferred platform.

Sandbox

Supers

  • Nova Warp
    • Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
  • Sentinel
    • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
  • Spectral Blades
    • Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
    • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
  • Thundercrash
    • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor Fixes

  • Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

  • Warden’s Law
    • Replaced perks on Warden’s Law that did not function properly with the weapon’s archetype
    • Triple Tap replaced with Feeding Frenzy
    • Fourth Time’s the Charm replaced with Zen Moment
    • Warden’s Law now has bullet contrails
    • Updated the intrinsic perk text on Warden’s Law to distinguish it from Aggressive Burst Sidearms
  • High-Impact Scout Rifles
    • High-Impact Scout Rifle damage increased by 1.87%
      • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
    • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Submachine Guns
    • Slightly increased range on Submachine Guns
  • Machine Guns
    • Slightly increased accuracy on Machine Guns

Exotic Weapons

  • Prometheus Lens
    • Prometheus Lens damage increased by 10%
  • Hard Light
    • Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield
  • Ace of Spades
    • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

General

  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • An issue where Bows would sometimes become invisible when equipped has been fixed
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • An issue where the Headseeker perk would no longer function after being activated numerous times without dying has been fixed
  • An issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary has been fixed
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering
  • Tweaked Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon’s sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
    • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper’s Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly

Crucible

Modes

  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a “Match Complete” countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where “The Cycle” medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners

Ranks

  • Glory and Valor are now subdivided into three sub-ranks similar to Gambit
  • Glory and Valor have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend

Shaxx

  • Shaxx has a new rotation of items available for direct purchase.
    • Players must earn Valor to collect these items
  • Previous pinnacle weapon quests continue to be available on Shaxx

Gambit

Ranks

  • Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear

Bounties and Quests

  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation

NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.Primeval Mechanics

  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams

Matchmaking

  • Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties

Clans

General

  • Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
    • Does not require Clan Rank 4
  • A new season of progression is available, with new perks to pursue

Items and Economy

General Fixes

  • “Rainmaker” consumable didn’t provide showers of Glimmer from defeated enemies
  • Public Defender Ghost perk wasn’t properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
  • Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
  • Not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received

Triumphs

  • Fixed an issue where the title of Triumph “Steadfast” was “Meet Sloane on the moon Titan” (you must still meet Sloane on the moon Titan)

Collections

  • Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
  • Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players

PC

Controls

  • Added new “Take Screenshot” keybind (defaults to the “Print Screen” key)

Text Chat

  • Added new friend management commands
    • /addfriend
    • /removefriend
  • Added new fireteam management commands
    • /invite
    • /join

Note: The fireteam commands can target any player by providing the player’s full BattleTag, allowing players to assemble fireteams without sending friend requests.

UI

General

  • Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
  • Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
  • Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity

Localization

  • Traditional Chinese
    • Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game

Misc

Performance

HDR Fixed Issues

  • An issue where brightness was not adjusting properly for players

General Fixed Issues

  • Missing Transmat FX on Amanda’s exchange
  • Erroneous source strings on multiple Dawning and Crimson Days items
  • An issue that caused several shaders to be unavailable for bulk exchange at Rahool
  • Some UI elements would not load properly if interacting with a vendor and launching into character inventory
  • Fortunate Projection was causing visual effects issues in third person
  • “High and Mighty” bounty did not count wanted escapee kills
  • “Through the Crucible” bounty required too few points for completion
  • High amounts of Baboon errors in the Tower