Fallout 4: New Vegas Mod Team Talk Quests and Level Design

Fallout 4: New Vegas is one of the largest and most ambitious mod projects for Fallout 4 around. The mod team are aiming to rebuild the entirety of Fallout: New Vegas in Fallout 4. It’s not simply a 1:1 copy either, they’re making a whole host of improvements, tweaks, and additions to boot. The modders recently posted a new update discussing what their Level Design team has been doing with quest implementation.

Fallout 4: New Vegas Level Design

The team behind Fallout 4: New Vegas has been posting regular updates for their fans for some time now. They’ve addressed fan misconceptions, and released renders of new weapon skins in the past, among other things. Their most recent update, however, concerns level design in particular. “Efforts over the last week,” explains the update; “were directed towards southern regions of the world map, with implementations of new assets to flesh out a second pass on some key locations. Alongside this, an additional polish pass was made on those locations that were worked on, so as to help keep a consistent level of detail in areas that have been worked on going forward.”

Work on Fallout 4 New Vegas is Continuing Apace

Fallout 4: New Vegas Quests

The biggest part of the update concerns quests. Like many parts of the game, the Fallout 4: New Vegas team aren’t simply importing quests from Fallout: New Vegas. Instead, the mod team are building them from scratch. “Work from our questing team has been continuing steadily as well over the last week. Given that quests in F4NV are being remade entirely from scratch in the new engine, we’ve been granted an opportunity to polish everything up and give all our content a focused quality assurance pass.”

“As a result,” the update continues; “efforts are currently being focused on ensuring everything is as well-polished as possible. With the complex nature of the quests in Fallout: New Vegas, as well as the numerous branches and faction interactions, taking our time to make sure everything works out of the box without issues is very important to the project’s overall goals.”

While the project is large and certainly ambitious, the team appears to be making rapid progress. At present the mod has no confirmed release date. Nonetheless, fans should keep an eye out for more progress updates from the team as work continues.