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Showing content with the highest reputation on 07/09/2021 in all areas

  1. So I'm basically venting my frustration here because I have nobody to really talk to about it in real life. I always say that I don't really have any friends, but I actually do have one, but one who I can only tolerate in small doses. The thing is, she has major anxiety problems (a thing she can't be faulted for), and I guess this carries over into the video game playing experience. The thing is, I've dealt with people of this sort before, who get SO angry when bad things happen (i.e. they die a lot) in a video game and instead of acknowledging that maybe they just need more practice, they start complaining that the game is badly designed, is bad, unfair, too hard, or some other variation/combination of these things. Or even instead of acknowledging anything at all, just remaining calm and not getting very visibly and audibly frustrated in my presence. It really makes me extremely uncomfortable, and takes all the fun out of playing a game together for me. I mean, the whole point of a game is to have fun, but with this kind of person, when they get like that, no matter how much you tell them to calm down and just relax and don't worry about how well you're performing, they just can't do it; they must continually yell at the game and complain about why its unfair and how "this shouldn't be this way" or "that shouldn't be that way" and inevitably, "I can't play this game anymore." *sigh* She's a huge Zelda fan, and she was having one of her fits while we were playing this other game, when she started talking about how this reminded her of the problem she had with Zelda a Link to the Past; that its way too hard because enemies knock you like halfway across the screen when they hit you and you fall and die (her words, not mine). I tried to say that its only seems very difficult because she's not used to that style of game, (because she really isn't. She grew up on Gamecube and stuff after that, and has very little experience playing 2D games), but she -insists- that its a design flaw and a problem with the game, to which I could only try to hide my frustration. All I could really say was that "there's nothing wrong with the game, you're just not good enough." Admittedly not the best choice of words, but if I had said, "there's nothing wrong with the game, you just need more practice is all." (which is what I really should have said), it would have basically conveyed the same message. Anyway, I guess that's the end of my rant. Sorry for subjecting you all to this.
    1 point
  2. There was a time when discs could hold immensely more information that a cartridge. Now however I'm not so sure. For example I have a dual FF7/FF8 cart for my Switch. That's 7 discs of information on one cart. But when I look around, every system uses discs except Nintendo. They did for the Game Cube and Wii. They tried mini-discs for the GC. To my understanding it was because they thought people wouldn't be able to pirate their games. They went back to regular size discs for the Wii. I never messed with a Wii-U so I don't know what they used there. But now they're back to cartridges, which they haven't bothered with since the N64 era, not counting the DS or Gameboy. Is Nintendo crazy? I know we can get microSD carts with a shitload of memory. A 1Tb card is available for a few hundred right now. I have a 512g in my Switch. But that's not the focus here. They're releasing their games on cartridges while Xbox and PlayStation are using discs. Even the PSP used discs. Is Nintendo stubborn or stuck in the past? Do they know something we don't? Do they own the patent on something? I know Sony owns the patent on Blu-ray discs, as they were created by Sony. But considering that there are 7 discs worth of info on one cart, wouldn't that be the smart way to go? My brain is telling me that a cart can hold more information than a disc. I don't remember the capacity of a Blu-ray disc, since blank ones are too expensive for me at the moment. I do know they hold a shitload more information than a conventional disc though. Apparently I'm getting the math wrong somewhere.
    1 point
  3. It's sad, and like @Crazycrab I really don't want to defend the Chinese government either, but I have to give credit where credit is due. At least they're TRYING to find some way to fight gaming addiction and micro transactions. This may not be the best idea, but at least it's a step in the right direction. But either way, it's a hell of a lot more than we're doing here in the US.
    1 point
  4. You have to understed, in China and asia in general 99% of the people use their phone for everything from paying to literary anything, they are mostly on their phone, like throughout the day. Which is terrible for kids as it will damage their eyesight really bad, plus the games in China are made with so many pay for options that it is dangerous for parents to leave the kids with the phone. Also due to social interaction being as it is in China, people commit suicide because of games so to prevent such an addiction I think it's okay to limit the kids game time, but just so you know most kids bypass that limit with some app's or just enter their mother or father's number in, so it's as most laws in china vaguely followed.
    1 point
  5. No. Fuck them. Fuck their entitled attitude. Never tolerate that kind of bullshit.
    1 point
  6. Welll I don't really know. I've been playing video games since I was 5 years old, and I've been obsessed ever since. I'm the exact opposite of competitive, I play for my own enjoyment. But playing games always makes me feel good, and I know that, to me, video games are an extremely important part of my life. There's really not anything else I'd want to do more. So, yeah, I would say playing games and thinking about all the games I have played (and games I'm looking forward to playing in the future) makes me feel very good about myself.
    1 point
  7. @Steerminator OMG, THIS. Yes, the person who I watch play most often has this same issue. I think anxiety in general often boils down in part to poor self-esteem, so that is a factor here. And you end up with either 1-the person beating themselves up for being bad (when they are often actually just learning and are doing fine), or 2-the person blames the game, because the only way they have learned to feel OK about themselves is to outsource blame and perceive something else as Not OK.
    1 point
  8. Heatman

    Tetris

    There is no way a game wouldn't have its haters or critics. In fact, it's what makes the actual fans of the game to really appreciate the game big time.
    1 point
  9. I mean look at the definition: "the study of the fundamental nature of knowledge, reality, and existence." No one is ever going to know everything about life, because there are an infinite number of things to learn. But the more you learn, or come to understand, about the world in a philosophical sense, the better off you're likely to be.
    1 point
  10. As soon as someone mentioned Heavy metal in video games I thought of Brutal Legend, but then again Twisted Metal has some brutal tracks as well.
    1 point
  11. @Reality vs Adventure I don't wanna defend the Chinese Government (trust me, I REALLY don't), but you haven't quite got the full context to this. Gaming addiction is a pretty serious problem in China, more so than it is in the west. Part of the reason for this is that most don't own a gaming console or PC of thier own, instead they go to 24 hour internet café's. So when you consider that people including children are gaming and spending in a public space, with pretty much no supervision... I think you start to see the problems. There are people that have legitimately lost their lives in those kind of places after gaming for litteraly days at a time. It's not such a problem if the people, particularly children are at home like they trypicaly would be over here where that can be supervised or at least have somone knock on the door once in a while. I'm not saying the Chinese Government won't abuse this, they fucking obviously will, but I can see a point to it.
    1 point
  12. Once again, I'm reminding the OP (in this case @IanH) that sources are very important in a gaming news topic. It's OK, but try to remeber that in future. Here's the official announcement video. Overall I'm quite disappointed. The OLED screen is nice, it will offer much more contrast and more vibrant visuals overall with it also bigger now a 7in instead of 6.2in, but I don't think I'm being entitled by expecting more. None of the rumoured hardware upgrades at all. No wait, they have upgraded the internal storage from 32GB to 64GB. Yeah, pointless as one will still have to add a big SD card in there to hold much of anything. It now has an Ethernet port in dock which is less of a feature on the Switch OLED and more of oversight on the original. You know it's bad when the best news is an upgraded kickstand, that did need to be better so kudos. Still this is not a great announcement for me. I wasn't expecting 4K gameplay on the go, that would have been ridiculous and pointless, but a bit more power to allow the switch to enhance performance, help keep the console compatible with new games for longer and perhaps 4K media playback in docked mode was the minimum I think people were hoping for.
    1 point
  13. hahaha... She was just referring to the way you get pushed back in general when you get hit. She felt you got pushed back way too far, and apparently had a problem getting knocked into holes throughout the game. I would also guess that getting knocked around too much probably made her get nervous and generally lose focus and control (if that makes sense). That, at least, is something I can understand conceptually. Like when things start happening so fast you can't keep up and you don't have enough time to think about your actions. I think this happens to me sometimes when I'm playing fighting games, against people who are very good at them (because I'm not very good at them. I still enjoy it, though). I've never played any of those rom hack games though. They always seem kind of cheap to me (as in, not particularly well made). I do love a good challenge, though.
    1 point
  14. It depends on the game honestly. I know in EA sport games they have scripts that kick in when the AI wants you to lose and try as you might, you'll get cheated out of a win. That kind of difficulty is absolute garbage and is one of the main reasons I stopped playing their sport titles.
    1 point
  15. I think this is a reasonable perspective. I almost never get angry at video games. I almost never get angry at all, to be honest (frustrated or upset sure, but not angry). But it sounds like you're talking about, what we might call.... bad physics, or something like that. Like, you have a sword, but even if any part of the whole second half of your sword touches an enemy, the game won't register it as a hit, unless its even closer to the hilt (if that makes sense). Or a bullet clearly flying through your head but not hitting you. These kinds of things are what I would call objective flaws in a game.
    1 point
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