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Showing content with the highest reputation on 10/01/2021 in Posts

  1. Making an exclusivity deal with the epic store sacrificing reach for short term monetary gain, meaning they don't care how many people actually play their game as long as they get paid Sacrificing artistic vision for a lucrative deal Remedy entertainment selling Alan Wake and significantly scaling back the scope and technology behind the game to make it an XBOX360 exclusive Belittling, or insulting the fans or the gaming community at large for example Adrian Chimleraz, Cliff Blezinsky, and various others. Using games as a political platform, by promoting political groups or ideologies through the game with no context, for example NFS Payback advertising politics in its in game news feed. Distancing themselves from their previous works, suggesting that they were somehow inappropriate or toxic, which implies that the people liking those games are also toxic.
    2 points
  2. If you have a moment in the middle of a fight where you forget a control, how do you handle it? Do you just keep pushing things until you find it? Do you run away or hide until you figure it out? Do you pause and look it up?
    1 point
  3. Definitely, I'm getting it for you sooner or later. But you can look through these 2020 Olympics video games and see if you like any.
    1 point
  4. Yeah! In fact, it makes me feel so ill I was like "why is this a thing? What is its benefit?" I mean, it looks a bit nicer in some ways, but it almost makes games unplayable for me unfortunately. I'm surprised to learn that others have the opposite problem. And that really sucks, as so many games are in a narrow field of view by default. that can't be fun.
    1 point
  5. I don't get motion sick from narrow fov but I absolutely hate it, especially in games with tight corridors. In those games I often do Y turns in corners or stairwells so my view is not just a wall.
    1 point
  6. Fascinating! An expanded FOV makes me motion sick.
    1 point
  7. I don't think you could taste it through the screen.
    1 point
  8. It's only done when you don't want to play it anymore. You could finish all side quests, areas of the map, DLC, community challenges, extras content and challenges, play a bit on hardest difficulty, get all weapons and gear; when you have complete satisfaction.
    1 point
  9. Heatman

    What to play next?

    Yeah - I knew right away that's it's a typographical error which is something that anyone can make at any time. I have played RDR2.
    1 point
  10. Yeah - most people were dead affected by the pandemic of coronavirus and games played a huge part in keeping people from being depressed at home.
    1 point
  11. Yeah - there's no announcement from Rockstar on when the game GTA 6 would be released. I'm not sure if it's already in production yet.
    1 point
  12. I'd say first person is more immersive, but it's not always more fun to play. In first person you can't see your surroundings as well and sometimes it's nice to see your character and what their actually doing, especially in stealth games. I also like being able to see what my character looks like, especially in RPG'S. I do generally prefer shooting in first person though. With third person you have extra and sometimes fiddly mechanics to work with like shoulder switching or tapping a button to get in and out of cover.
    1 point
  13. When the main quest and all significant side quests are finished. I don't care about repetitive quests and other time wasters that don't have a worthwhile narrative attached to them.
    1 point
  14. Metal Gear has been around since the late 80s and Elder Scrolls the Late 90s. It's not in any chronological order. I just wrote out the game franchises I could remember off the top of my head and I forgot to put in Street Fighter and Castlevania which are also from the 90s.
    1 point
  15. I don't see Epic making thier planform appeal to publishers/developers as being such a terrible thing. GOG was there, but it had a very different claim of the market wasn't really meant to compete with Steam. Other services like EA's Origin and Ubisoft's UPlay were fairly indigenous for thier respective publishers and weren't the same thing as Steam. Let's face it, Steam held a monopoly and that's never good for the customer. In fact, I remember people screaming out for somebody to break that monopoly, and nobody offered a realistic alternative to Steam until EGS came along. Epic's strategy was to make thier platform appealing to publishers/developers with lower commission to gain traction. I see nothing wrong with that at least for small, independent developers accepting a better commission deal for exclusivity, especially since Steam has become a difficult place for such dev's to get thier games noticed in more recent years. This will always be a problem for Steam so long as they insist on having this "open door" policy with the piss poor quality control that goes with it. The problem for me starts when big publishers accept these kinds of deals, they have no excuse to deny a large amount of people the option of buying thier games where they want. I think both you and @Withywarlock are right, Steam got better with time and perhaps so could Epic, and maybe Epic should have leant the lessons through Valve's mistakes, but I get why Epic didn't copy Steam directly, such a thing would be doomed to fail. So, they try something a little different. Offer free games weekly to customers, better commission deals to developers/publishers and exclusivity deals. Some of thier policies I agree with, some I don't. I for one just refuse to deny the importance of competition in the game market on PC just because I don't agree with everything Epic does, especially when I have at least an many issues with how Valve handle themselves.
    1 point
  16. OK, I've decided t try out This model from EasySMX. I've also purchased Tales of Arise for PC. Perhaps I'll give a kind of "dual review".
    1 point
  17. That's not what tracking is for. The purpose is to gather data about your spending habits, what apps you use and even personal information like your name and email to then sell that data to somebody else. That somebody could (and would) send you spam, scam you or otherwise manipulate you into buying something. For example, let's say Google picks up on the fact you've spent some time browsing for a laptop online. They would then sell your personal information to a company selling laptops so they can hard sell you on laptops.
    1 point
  18. The Blackangel

    Water polo

    To be completely transparent, for the longest time I thought it was cruel because of how many horses would drown in every match.
    1 point
  19. Looks like the wish came true because a remastered is coming Oct 5 2021. I don't know anything about the game and only ever heard of it from VGR so I'm wondering what the game is like.
    1 point
  20. I think the biggest problem with open world games, is that they are cardboard cutouts. Nothing is functional, nothing is interactive. They all just go for size, instead of quality. I think anything larger than GTAIV is pointless. Instead of making the world bigger, it should be made interactive, where every building is explorable, and has a function, even if it is not relevant to your quest. I find it immersion breaking that in every open world game only 1 in a hundred buildings can be entered into, and even there the only accessible room is where you have a mission objective. Cities should have working mass transit systems, and every vendor and shop should be real where you can actually buy food or something. I think with ai technology you can easily generate random NPCs with proper spoken lines without having to involve writers or even voice actors. Current open world games all feel like walking around a movie set instead of a real living breathing environment.
    1 point
  21. What follows is venemous and hardly constructive because I'm up past my bedtime. If you continue, please read at your own peril. I think the best thing they can do right now is go back to basics. The open world now exists as a feature to put on the back of the box. It's not there for the player's enjoyment because all they do is follow a trail telling them where to go, and it's not there because developers like filling their game with repeating low-quality assets. Every open world is exceptionally beautiful, that's why nobody's exploring them once all the obligatory boxes are ticked off. The basics I'm talking about are roadsigns, journals and rumours. Not every roadsign is relevent, not every journal entry is complete, not every rumour is true. The problem with that is it's time-consuming. It's time-consuming for developers who could be programming content people can play, and it's time-consuming for players who are just following something because the game says they can. It would be a massive undertaking for this idea to go mainstream in a post-Morrowind world, and the money isn't there to do so. This only seems like a grognard problem until you see why Fable III got the schtick that it did, and that in itself is the problem: everyone was looking at the problem, but nobody saw it. It was a waypoint that didn't guide you to any side quests, any of the cool NPCs or features. It's why the story was so nonsensical, because as far as anyone was concerned the game consisted only of that map marker. Having to pay attention to the world by looking at it rather than the UI is crucial to an open world, otherwise why not just make a linear game, which is better in every single other way? Another thing would be having places that, for all intents and purposes, don't matter. Not every landmark exists to net you experience points or a poster you have to tear down. It exists because it's relevent to the world, not the player. I mentioned this before but Fallout does this well: a school doesn't exist as a place to be looted, it exists because education was once a thing. A cave doesn't exist to be the home of a Sword of Bifercating, it exists because that's how this natural formation has come to be in this setting. Anything I suggest about looking at an open world can't really happen in the mainstream market, it'd have to be made for the fringe players who like Gothic, The Elder Scrolls III: Morrowind and whatever weirdos reside between those two.
    1 point
  22. I finally collected every single item the US version of Castlevania SOTN has to offer on the Playstation copy. The Sega Saturn has several items that the Playstation version doesn't, but I have neither a Saturn, nor the disc. But anyway, I got every single last item. You name it, I got it. I know I have them all, because every slot for an item is taken. There are no open slots left. The cursor won't go to anything. I'm proud of myself at this point. That duplicator really helps.
    1 point
  23. I too tried to learn how to spin the basketball on my finger & hummed (not whistled as much lol) the theme song. I remember them being on Scooby Doo as well! I forgot all about that! Just memories 🙂
    1 point
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