Jump to content
Register Now

Leaderboard

Popular Content

Showing content with the highest reputation on 02/17/2023 in all areas

  1. I'd probably wear a Top Hat and sound something like this: I'd be the old man in the clip 🤣 How'd you handle such a situation?
    1 point
  2. Ninja Theory did something like that with Hellblade: Senua's Sacrifice, except it was schizophrenia and psychosis they portrayed rather than depression and anxiety. However, as someone who does suffer from depression I believe it isn't the sort of thing I that would translate into a video game very well. It's not the kind of mental illness that alters one's perceptions or everyday, immediate reactions and behaviour in a way an interactive experience and role play can really show in an engaging way. People who are depressed function perfectly fine like anybody else, they just feel different doing it all in a way isn't apparent from the outside. Suicide or attempted suicide is obviously depression at it's peek, but it's not necessarily something that plagues people who suffer from depression every day. Nor do we spend our time just sitting a dark room crying, it just isn't that obvious. I've heard music that really captures this very well, check out Falling in Reverse, for example: There are also plenty of movies and TV shows that get it as well (There's a lot that as don't as well). There's even some video games through specific characters that capture it well (Like Kate Marsh from Life is Strange), but making it the primary focus of a character and thier story in a video game is something I just don't see working because of the interactive nature. Unfortunatly, you just can't feel what depression is like through a controller no matter how hard a developer might try. Despite it being something that a person can't really know unless they've been through it, it is still one of things that's easer to understand from the outside by observing it from the outside. Nor is it that difficult, it just take a little patience, tolerance and understanding. I genuinely apricate that you want to understand better through video games what it's like, but simple research is a better to learn. The late Chester Bennington talked about it, and he's spot on. It is like having the energy to yourself depleted. Not enough to kill you, but enough to rob you of your will. Many days I wake up I just want to do nothing, say nothing, and most of all, be nothing. Getting myself out to go the the shop and buy milk isn't a chore, it's a goal. Not because I need the milk, but because it's more than I would normally achieve. I don't necessarily want to kill myself, but would be OK with laying there and dying. If that happens, so what. That is what's it's like. Debilitating, but also kind of dull. It's not something that works as an interactive narrative. What would the game mechanics be like? A QTE to get out of bed? A fetch quest to the fridge because you really should eat something, it's been 8 hours? Sorry, but only way to make it work would be to go completely over the top which kind of defies the point.
    1 point
  3. I used to watch it all the time as well before I went to school in the mornings and then later on in life on the Boomerang channel.
    1 point
  4. I can get where you're coming from in terms of the family dynamics in Everybody Loves Raymond. I just happened to start re-watching a few episodes last month and I do remember a lot more about it now.
    1 point
  5. What shade of purple are we talking - dark/light or just any shade?
    1 point
  6. Good choice! First I'm hearing this one and it's absolutely hilarious!
    1 point
  7. Yeah, I think this came up another discussion in another part of the forum - the movie looks very good and I'm also looking forward to it as well.
    1 point
  8. 1 point
×
×
  • Create New...