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Showing content with the highest reputation on 02/18/2023 in Posts

  1. It was just Pong. Final Fantasy is one. I took this from Wikipedia: "Though often attributed to the company (Square) allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to college."
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  2. It has gotten a good amount of looks, but most listen for a second while I fish for my phone and start laughing while it plays.
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  3. 16GB is the minimum nowdays. Used to be 8GB and now it's not. When it comes to gaming you really need 32gb 🙂 even so when I'm in gaming like MSFS2020 it's using 22gb if not more.
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  4. Ninja Theory did something like that with Hellblade: Senua's Sacrifice, except it was schizophrenia and psychosis they portrayed rather than depression and anxiety. However, as someone who does suffer from depression I believe it isn't the sort of thing I that would translate into a video game very well. It's not the kind of mental illness that alters one's perceptions or everyday, immediate reactions and behaviour in a way an interactive experience and role play can really show in an engaging way. People who are depressed function perfectly fine like anybody else, they just feel different doing it all in a way isn't apparent from the outside. Suicide or attempted suicide is obviously depression at it's peek, but it's not necessarily something that plagues people who suffer from depression every day. Nor do we spend our time just sitting a dark room crying, it just isn't that obvious. I've heard music that really captures this very well, check out Falling in Reverse, for example: There are also plenty of movies and TV shows that get it as well (There's a lot that as don't as well). There's even some video games through specific characters that capture it well (Like Kate Marsh from Life is Strange), but making it the primary focus of a character and thier story in a video game is something I just don't see working because of the interactive nature. Unfortunatly, you just can't feel what depression is like through a controller no matter how hard a developer might try. Despite it being something that a person can't really know unless they've been through it, it is still one of things that's easer to understand from the outside by observing it from the outside. Nor is it that difficult, it just take a little patience, tolerance and understanding. I genuinely apricate that you want to understand better through video games what it's like, but simple research is a better to learn. The late Chester Bennington talked about it, and he's spot on. It is like having the energy to yourself depleted. Not enough to kill you, but enough to rob you of your will. Many days I wake up I just want to do nothing, say nothing, and most of all, be nothing. Getting myself out to go the the shop and buy milk isn't a chore, it's a goal. Not because I need the milk, but because it's more than I would normally achieve. I don't necessarily want to kill myself, but would be OK with laying there and dying. If that happens, so what. That is what's it's like. Debilitating, but also kind of dull. It's not something that works as an interactive narrative. What would the game mechanics be like? A QTE to get out of bed? A fetch quest to the fridge because you really should eat something, it's been 8 hours? Sorry, but only way to make it work would be to go completely over the top which kind of defies the point.
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  5. I would like to see a video game based around things that someone goes through that is normally not even noticed because they suffer in silence a lot of the time. Such as people who suffer with anxiety and depression, maybe seeing a game where you go into the life of someone who suffers with these things and you live their life with those issues so you can see from their perspective how it feels. Have things happen in the game like it would in real life that would increase the anxiety or depression of the character in the game. I think that would be a good way to show people what some go through on a daily basis.
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  6. I would say that social media has very much so impacted society more than gaming has. You always get the whole video games are violent and they are the reason for what the youngsters do not when they commit crimes and such but it's not always the games that are to blame but what they see said and shared on social media that ends up impacting society more.
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