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StaceyPowers

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Posts posted by StaceyPowers

  1. When you download content for a game, do you like that content to be interwoven closely with the main game/story, or kept separate?

    I like how the Skyrim DLCs are seamlessly integrated into the world to a large degree--it feels very natural. But in some respects, I actually prefer the Fallout DLCs I've played, and how they take you to a totally different location and let you play in a different way. It feels almost like going on vacation, and you come home loaded with souvenirs. 

  2. I am really into open world gaming, but I feel like some things could definitely be improved. For example:

    -More relevant "follow up" quests following completion of specific quest lines (i.e. after fixing the Thieves guild in Skyrim, why can't there be some kind of extended quest line involving the guild's new golden age?).

    -More three-dimensional followers with solid backstories (Fallout NV does this right; Skyrim gets it pretty wrong).

    -More continuity in terms of consequences of one's actions across the map.

    I'd love to see a kind of hybrid format between Dragon Age and Skyrim. I love the openness of Skyrim, but it'd be cool if it had the depth and evolution of Dragon Age in response to one's choices.

    What do you think could improve in open world game formats?

  3. 20 hours ago, MegaphoneStallone said:

    Oh, cool. Doesn't sound like my sort of thing - but cool.

    From the description Stacey gave it doesn't seem like Monkey Island at all.

    Monkey Island you select dialogue via clicking predetermined quotes...Not to mention all the clicking on objects etc you click.

    Here's an example of what I mean:

     

    mud1.jpg

     

    Completely text-based =D

  4. In most online RPGs I’ve played or heard about, RP is very much on a casual “if you want to” basis, not strictly enforced. And most players are pretty casual about it, if they bother at all.

    On a scale of 1 to 10 where 10 is RP strictly enforced and 1 is like “not at all,” I usually prefer environments which are around a 7-9.

    Do you all like to RP? If so, do you get into it a lot, or prefer to spend most of your time in MMOs partly or totally OOC? Or do you just prefer to avoid interaction and spend time on your own?

  5. I've actually never rage-quit during a gaming session. If anything, I tend to get all the more obsessive about beating something when it's driving me crazy (to the point where if I have to step away, I just keep trying to beat it in my head, even in my sleep). 

    That being said, do you rage-quit? If so, what was your most frustrating/dramatic rage-quit ever?

  6. 3 hours ago, MegaphoneStallone said:

    How does it work? I'm really not familiar here.

    Is it where you control a character through text, or is this full on RPG forum stuff?

    It's where entire games are text-based inputs/outputs. Like you read a description of a room, then you type "northwest" to walk "northwest" to another room, and so forth.

  7. Have you ever learned any real-world skills from playing games? I’ve learned a couple.

    -Playing MMOs taught me a lot of people skills.

    -I learned how to type ridiculously fast playing MUDs when I was younger.

    Both of the above have helped me with school first, and later work. What about the rest of you?

  8. Pickpocketing is the hardest skill for me to develop in Skyrim. I have a hard time understanding what factors modify the percentage chances. Like there’s this diamond I’m supposed to steal, and it said 1% chance at first. I have levelled up picpocketing a number of times, and the chance was as high as 17% at one point, but now it’s back down to 4%.

    Anyone have any light to shed or tips to share?

  9. 27 minutes ago, Alyxx said:

    Undertale

    Shovel Knight

    Stardew Valley

    Terraria

    Divinity: Original Sin 1 & 2

    Hard Reset

    Shadow Warrior Remake 1 & 2

    Ion Maiden

    MURI

    Audiosurf

    DUSK

    The Stanley Parable

    VVVVVV

    Thanks! More to check out :)

  10. Humor in a lot of video games falls flat for me, and some video games have almost no sense of humor at all.  In fact, for me, nothing has really equaled the odd sense of humor featured in the Zork games (old text-based PC games with a few graphical games that followed, for those who weren't around back in the dark ages). 

    What games do you think have the best sense of humor?

  11. What was your worst-ever experience of losing progress in a game because of corruption, bugs, a lack of backup saves, etc?

    For me, it was playing Return to Zork on PC back in the 90s. Somehow, I managed to lose an item irrevocably which was absolutely critical to progressing the plot, and only discovered this after weeks of play. I had no earlier save points, so I literally had to start over again from the beginning.

    Modern games tend to avoid walking players inadvertently into traps like this thankfully, but I've still run into some catastrophic glitches. Thankfully, I learned my lesson about saves with RTZ =D

    Any stories to share?

  12. On 10/22/2018 at 10:11 PM, DylanC said:

    Indies for PS3, huh? Here goes: Limbo, Journey, Flow, Flower, Rain, Super Stardust HD, Braid, Spelunky, Hotline Miami 1 & 2, Lone Survivor, Child Of Light, Minecraft and Fez. Hope that helps!

    It does! Thank you! :)

  13. Are there any games that you play more or less continuously? 

    For example, I've literally been playing Skyrim since I got it over two years ago, and not because I haven't completed most of the quests. I just find it so relaxing each night that I don't want to stop playing it for any real length of time. So I have two play-throughs going on right now and will soon start a third.

  14. I think video games are a great lens through which to ask challenging moral questions—especially those which put the player in a position of needing to make a complex moral choice (sometimes where there is no clear “right” answer).

    For me, so far I’ve gotten the most out of Dragon Age: Origins in this respect. Oftentimes the “right” choice seemed simple enough to me, but the hard part was following through knowing that my party members would be angry with me.  

    What games have challenged your moral assumptions, or helped you gain perspective on moral choices in some way?

  15. A huge part of most survival games is budgeting resources. I’m curious, is this something most people here enjoy, or find stressful?

    For me, it seems to range a great deal. I found it anxiety-inducing in The Last of Us, but it was also a big part of what I found appealing in the game, because it pushed me to be creative. I also liked it in the Dead Money DLC I played recently in Fallout NV. But I never bring myself to turn on survival mode in NV for some reason—I guess because I usually play that game to relax, and budgeting resources would force me to hurry around when I want to take my time.

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