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Posts posted by StaceyPowers
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I've had to look up everyone's references so far =D
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@Withywarlock For me, The Shivering Isles for Oblivion, as @Crazycrab mentioned, as well as DA: Origins: Awakening, as @m76 pointed out. Both of these beat their base games (which are both great games). Okay, well, I like DA: Origins' companions better than Awakening's, but I find Awakening's plot much more interesting.
I'd mention the Citadel DLC for ME3 as well, but I'm not sure I'd call it "better." It is arguably my favourite part of the series, but it clearly builds upon what the base games are all about. Plus, I like ME3 much more than most seem to, including the ending (note that I only ever played the patched version though).
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Try making a game reference you think that no one here may recognize, at least from their own gaming experience. I will start:
“you are in a maze of twisty little passages all alike.”
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What makes devs remove functionality from subsequent games in series? To give two examples:
- ES Oblivion lets you do custom spells and has tons of conjuration options. Both of these features are gone in Skyrim.
- In DA: Inquisition, you have way less control over combat than you did back in Origins.
Why do series backtrack on things that were clearly good?
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Do your pets hang out with you when you game? One of my cats usually does, but the other doesn’t.
- DC, Withywarlock and Heatman
- 3
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How often (if ever) do you buy video games the week they release? What factors go into that decision? For me, it is mostly pricing.
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Are there any DLCs you think are better than their base games? What do you think makes them better?
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22 minutes ago, Kane99 said:
Idk if i'd call it feedback so much. I didn't really need to use the manual save all that much. I only used it when I was worried about dying during certain sections. But most of the time I let my auto save do the work.
Of course, you're free to use manual saves as much as you need I think. If you're worried that the autosave feature isn't working, or it doesn't save proper, then I'd say switch it to manual saves, just make sure to save often.
I tend to make piles of manual saves out of concern about bugs, but when manual saving is what's causing bugs ... =D
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On 7/20/2022 at 10:34 AM, Kane99 said:
I used the manual save a little bit, but mostly let the autosave take control.
That's helpful feedback. I'll rely on it as much as I can going forward.
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@Shagger @killamch89 The game in question is The Outer Worlds--although it made me realize I did not know the answer in general. I thought it seemed inconsistent between games, but was not sure if this was so or if I was just getting confused.
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On 7/17/2022 at 1:37 AM, Heatman said:
Getting snitched on with all of your faction plans because you can't be sure of your faction members loyalty can be very difficult to deal with it. This is one thing that's made me never to give a thought to playing this way because I hate it when all my efforts goes for nothing.
The funniest and most painful part to me was that it was literally the girlfriend of the person giving me my orders who was reporting the plans =D
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2 minutes ago, Crazycrab said:
Most games have sensitivity controls in the options menu, there are external apps and options within Windows itself some of which are explained in this post:
There's also Thumb Stick extenders which reduce sensitivity by effectively "gearing the stick up". I use these and although they don't suddenly turn into an FPS master they do help.
Most people find that a mouse is more precise when it comes to aiming. With a mouse you can move the aiming curser in a target, stop on a specific point, then move it again quite easily. The same action on a stick is considerably more difficult because sticks will always try to spring back to the neutral point. It's the nature of the peripheral itself.
Controllers have some natural advantages to. Their more ergonomic, designed for purpose and offer far better control over an in game character's lateral movement. This is especially true when it comes to sneaking where you can freely control how fast the movement is on a stick but it's pretty much a binary move/stop or possibly a separate toggle for walk/run on keyboard. If you've ever tried to play a sneak build in Oblivion on PC you'll know what I'm talking about, it's awful.
The sensitivity controls in my game were useless, but you have given me some great ideas to consider! You also explained exactly why the issue exists, so thank you for both.
And indeed, the ergonomic advantage of the controller is why I am trying to use it for this.
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How do you feel about games that are hundreds of hours long? I don’t mind it, but I do have to admit that shorter games are often refreshing for me. Epically massive game almost cause something like FOMO in me, where I worry I will just never get to experience everything.
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In a lot of RPGs, leveling up speech is super important to get the best results. But doing that as a newbie is awkward, as combat tends to take priority. How far into a game do you usually start focusing on leveling up speech?
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On 7/15/2022 at 12:12 PM, killamch89 said:
Metagaming during Roleplaying in MMOs is a no-no for me. I can't really name any situations because I've not been in any bizarre ones at all.
For me, the worst instances of metagaming I experienced were:
1-Admin in a game that flat-out cheated in an event. They rest of the team denied it for years, and then fired him for doing it again later.
2-Friend in game was sexually harassed by her in-game girlfriend. Player of said girlfriend turned out to be RL boyfriend of another game admin. He got away with it with game admin's help.
3-I was working super hard for a faction in a game. Turned out head of faction's in-game girlfriend was an alt character of a highly-ranked member of enemy faction. No wonder none of our secret plans ever panned out. She was in on all our meetings =D
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On 7/15/2022 at 12:15 PM, killamch89 said:
I'm not sure as there doesn't seem to be any real answers to this question. Which games have you tried to use it for?
Quake III Arena. But I think this is a thing in general. I used to wonder why so many games aimed largely at console players have modes that pause/slow down combat for precision targeting, and I assume this sensitivity limitation is the reason.
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On 7/15/2022 at 12:51 AM, Withywarlock said:
How about you? Yay or nay on the metagaming front?
Likewise. I tend to metagame 🙂
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I have had seemingly unrelated problems involving freezing on manual saving in both The Outer Worlds and Skyrim on PS5. I have seen some people complaining about similar problems in other games on PS5 as well. Does anyone know if this is a widespread issue on this system? Are these problems related, or coincidental?
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I have a weird/silly question about autosaves that I should know the answer to, but don’t. If a game makes an autosave, how long does it keep that autosave? Does it stay until the next autosave writes over it? Or does the game dump it out at some other point of time based on space allocations or some other consideration?
Say I have a game where manual saving is causing freezing. Can I just rely on nothing but autosaving until it is over? Or will I randomly lose my progress?
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If you put dozens of hours into a game which then has a terminal bug that prevents you from completing it, what do you do next? Immediately reinstall it or install it on another system and start over? Take a long break and then start over? Give up completely?
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On 7/13/2022 at 11:07 AM, Kane99 said:
I don't think have that myself. I get comfort from gaming, and relaxing in a fake world. But I don't think I have a dissociative issue or condition. idk. I looked it up, and it seems like it's more about people having issues connecting the dots on reality. That's my take on it. Because I guess people who do have a dissociative condition, are often day dreamers, or people who have active imaginations. That's what I got from a brief search, so don't quote me on any of this. 😄
But in all seriousness, I would say I fantasize about a lot in my head, but I think the issue with people dealing with dissociative disorders, is that they may believe what they are fantasizing about?
I think "dissociative issues" is a pretty broad category. In my case, it's more like part of me is frequently "switched off" internally, and also like the world is "far away" or "not real" or on the other side of an invisible glass barrier (this used to give me panic attacks a lot). I also feel like I myself am kind of "transparent"--like I am long-deceased, and existence is a strange, here-but-also-not mystery.
These issues are reduced while gaming. -
If you are replaying a single player RPG, how do you deal with the issue of metagaming? Do you deliberately alter your choices based on your past playthrough to try and get better outcomes (or just to see different results)? Or do you try to pretend you did not experience the previous outcomes and make decisions based solely on in-character parameters?
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What were some of the most over-the-top bizarre, funny or awful metagaming situations you encountered in MMOs?
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What are some video game streamers and channels you enjoy that are not very well known?
Best Wordle Alternatives?
in Mobile
Posted
I agree with @DC - Crosswordle is ingenious.
I also like those Fallout hack puzzles that are in this same vein, which is saying something, since I usually dislike puzzles in video games.
I'm also curious what people here think of the "daily" nature of Wordle. For you, is that part of what draws you back time and again--the scarcity?