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StaceyPowers

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  1. Like
    StaceyPowers got a reaction from Withywarlock in “Ludonarrative dissonance”   
    Here is an essay on the concept of “ludonarrative dissonance” in games that I found very interesting: http://www.fredericseraphine.com/index.php/2016/09/02/ludonarrative-dissonance-is-storytelling-about-reaching-harmony/
    I guess this really bothers a lot of people. Ironically, I feel most of the games that have really impacted me have deliberately featured this dissonance and made it part of the experience, rather than trying to avoid it.
    In some ways though, I don’t even get why this bothers people. A gap between what I am trying/want to do and what I can/must do IRL pretty much is the essence of my normal human experience. Life, at its core, features this “dissonance.” When it features in games, to me it actually makes them more lifelike.
     
     
  2. Like
    StaceyPowers got a reaction from Reality vs Adventure in Taking time to slow down while gaming   
    Do you ever find yourself rushing while gaming for whatever reason?
    Sometimes this happens to me after a long, tedious quest, or if I am eager to get to another game, and I have to remind myself to slow down.
     
  3. Like
    StaceyPowers reacted to killamch89 in Do you stay at inns/taverns in Elder Scrolls/Fallout?   
    I do it for RP reasons such as my character is a traveler who is just starting out so staying at inns is part of the adventure.
  4. Like
    StaceyPowers reacted to Empire in Unpopular opinion: The ending of Mass Effect 3 is good   
    The ending itself I’ve grown to accept, hell, even appreciate in some aspects. I think the criticism about the game not reflecting your decisions is valid, but I’d actually argue that’s more of a problem with the Priority Earth Mission. Had characters from the series and factions appeared in that mission, based on your choices, I think the game would’ve had a far better regarded finale. I very much applaud the Priority Earth Overhaul Mod for actualising this in many ways.
  5. Like
    StaceyPowers reacted to killamch89 in How do you feel about games that make you repeat long fights/puzzles over and over if you die?   
    I'd be annoyed of course but then I'd just get on with it because that's all part of the gaming experience.
  6. Like
    StaceyPowers reacted to Head_Hunter in How do you set aside the urge to be a completionist?   
    Completing a particular game missions means you stay and learn and study how to master the gameplay and make it your favourite. 
  7. Like
    StaceyPowers reacted to killamch89 in How do you set aside the urge to be a completionist?   
    I used to be like this once but over time, I just grew out of it. Mind you, I still like completing things in-game but that shouldn't be the only objective of playing a game or else it'll get boring really quickly.
  8. Like
    StaceyPowers reacted to Crazycrab in What makes you feel a developer did not respect your time?   
    I think it's overburdening fetch quests.  When a game thinks it's reasonable to ask the player to collect 20 Boar Skins and chop down 50 trees to make a quiver and a few arrows that's just taking the piss.
     
    Also Metal Gear Solid 2's entire plot.
  9. Like
    StaceyPowers got a reaction from killamch89 in My Better Half Insisted We Buy These...   
    So, I actually made the pudding from the Skyrim cookbook this weekend. It was quite good.
  10. Haha
    StaceyPowers got a reaction from killamch89 in My Better Half Insisted We Buy These...   
    I don't think you could taste it through the screen.
  11. Haha
    StaceyPowers got a reaction from Withywarlock in My Better Half Insisted We Buy These...   
    I don't think you could taste it through the screen.
  12. Like
    StaceyPowers got a reaction from Boblee in Does anyone else always have to lower effects/music volume to hear dialogue?   
    I notice I almost always have to lower the default volume of music and effects in games, or I miss a lot of dialogue and have to strain to hear. Does anyone else consistently have the same problem with audio volume defaults?
  13. Haha
    StaceyPowers got a reaction from Heatman in How fast did you adapt to your new console controller?   
    @killamch89 and I have known each other for ages now.

    General PSA for all interested: Stacey Powers is a five-dimensional pandrogynous blob, but prefers "she" and "human female" for convenience.
  14. Sad
    StaceyPowers got a reaction from Head_Hunter in How fast did you adapt to your new console controller?   
    My flesh is infused with a transtemporal adaptive matrix, so I would both melt and unmelt.
    In truth, I am outside of time, but this is the best way for me to put it so a temporal entity can understand it.
    Please, no salt.
    Thank you! I am proud to be a blob woman of vibes.
  15. Haha
    StaceyPowers got a reaction from killamch89 in How fast did you adapt to your new console controller?   
    My flesh is infused with a transtemporal adaptive matrix, so I would both melt and unmelt.
    In truth, I am outside of time, but this is the best way for me to put it so a temporal entity can understand it.
    Please, no salt.
    Thank you! I am proud to be a blob woman of vibes.
  16. Haha
    StaceyPowers got a reaction from Head_Hunter in How fast did you adapt to your new console controller?   
    @killamch89 and I have known each other for ages now.

    General PSA for all interested: Stacey Powers is a five-dimensional pandrogynous blob, but prefers "she" and "human female" for convenience.
  17. Haha
    StaceyPowers got a reaction from killamch89 in How fast did you adapt to your new console controller?   
    @killamch89 and I have known each other for ages now.

    General PSA for all interested: Stacey Powers is a five-dimensional pandrogynous blob, but prefers "she" and "human female" for convenience.
  18. Like
    StaceyPowers got a reaction from Withywarlock in Do you find first person or third person more immersive?   
    Yeah! In fact, it makes me feel so ill I was like "why is this a thing? What is its benefit?" I mean, it looks a bit nicer in some ways, but it almost makes games unplayable for me unfortunately. I'm surprised to learn that others have the opposite problem. And that really sucks, as so many games are in a narrow field of view by default. that can't be fun.
  19. Haha
    StaceyPowers got a reaction from Heatman in My Better Half Insisted We Buy These...   
    I don't think you could taste it through the screen.
  20. Like
    StaceyPowers got a reaction from Withywarlock in Do you find first person or third person more immersive?   
    Fascinating! An expanded FOV makes me motion sick.
  21. Like
    StaceyPowers reacted to m76 in In what ways could open world games be radically redesigned?   
    I think the biggest problem with open world games, is that they are cardboard cutouts. Nothing is functional, nothing is interactive. They all just go for size, instead of quality. I think anything larger than GTAIV is pointless. Instead of making the world bigger, it should be made interactive, where every building is explorable, and has a function, even if it is not relevant to your quest. I find it immersion breaking that in every open world game only 1 in a hundred buildings can be entered into, and even there the only accessible room is where you have a mission objective. Cities should have working mass transit systems, and every vendor and shop should be real where you can actually buy food or something. I think with ai technology you can easily generate random NPCs with proper spoken lines without having to involve writers or even voice actors.
    Current open world games all feel like walking around a movie set instead of a real living breathing environment.
  22. Like
    StaceyPowers reacted to Withywarlock in In what ways could open world games be radically redesigned?   
    What follows is venemous and hardly constructive because I'm up past my bedtime. If you continue, please read at your own peril.
    I think the best thing they can do right now is go back to basics. The open world now exists as a feature to put on the back of the box. It's not there for the player's enjoyment because all they do is follow a trail telling them where to go, and it's not there because developers like filling their game with repeating low-quality assets. Every open world is exceptionally beautiful, that's why nobody's exploring them once all the obligatory boxes are ticked off.
    The basics I'm talking about are roadsigns, journals and rumours. Not every roadsign is relevent, not every journal entry is complete, not every rumour is true. The problem with that is it's time-consuming. It's time-consuming for developers who could be programming content people can play, and it's time-consuming for players who are just following something because the game says they can. It would be a massive undertaking for this idea to go mainstream in a post-Morrowind world, and the money isn't there to do so.
    This only seems like a grognard problem until you see why Fable III got the schtick that it did, and that in itself is the problem: everyone was looking at the problem, but nobody saw it. It was a waypoint that didn't guide you to any side quests, any of the cool NPCs or features. It's why the story was so nonsensical, because as far as anyone was concerned the game consisted only of that map marker. Having to pay attention to the world by looking at it rather than the UI is crucial to an open world, otherwise why not just make a linear game, which is better in every single other way?
    Another thing would be having places that, for all intents and purposes, don't matter. Not every landmark exists to net you experience points or a poster you have to tear down. It exists because it's relevent to the world, not the player. I mentioned this before but Fallout does this well: a school doesn't exist as a place to be looted, it exists because education was once a thing. A cave doesn't exist to be the home of a Sword of Bifercating, it exists because that's how this natural formation has come to be in this setting.
    Anything I suggest about looking at an open world can't really happen in the mainstream market, it'd have to be made for the fringe players who like Gothic, The Elder Scrolls III: Morrowind and whatever weirdos reside between those two.
  23. Like
    StaceyPowers got a reaction from Head_Hunter in What do you do if you can’t remember controls in mid-fight?   
    If you have a moment in the middle of a fight where you forget a control, how do you handle it? Do you just keep pushing things until you find it? Do you run away or hide until you figure it out? Do you pause and look it up?
     
  24. Like
    StaceyPowers reacted to Shagger in Is the vampirism curse/quest in Oblivion just too much?   
    Moving this topic from General Gaming" to "Video Games as this topic is about a specific game.
     
    Without fan-made mods and patches, the vampirism cure quest in Oblivion is even worse as it completely messes up your character's face making you character appear to age. Being a vampire in Oblivion yields pretty much no benefits at all given how the magic system works. Being a vampire is a little more fun is Skyrim with the vampire lord, but it still isn't brilliant.
  25. Like
    StaceyPowers reacted to Withywarlock in When you are playing a game, do you feel the story is about you, or the character?   
    Very rarely do I feel the story is about me per se. The writers don't know me, and I don't know them, so they can only write about what they know as they should. Or in the case of Lovecraft, what we don't know, which was far more interesting than writing about me. Games can certainly influence my way of thinking, it's my most commonly consumed source of media and entertainment, but I don't believe for a second a game was made with me in mind.
    I completely misread the OP the first time, and I think even with extensive rewrites of this post I still don't think I've answered the question adequately. Awful sorry for wasting everyone's time.
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