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Grungie

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Posts posted by Grungie

  1. 3 hours ago, The Blackangel said:

    Point taken. I used them when we still had CRT monitors. I forgot to say that it could be different under new technology. I dropped my brain somewhere in the 90's. I still haven't found the bastard.

    Magnets are all over most LCD displays now. The sleep/wake mechanism on laptops and tablets work via magnets, and half the side of an iPad (for their folio case) is a magnet, same with the ones that have their styluses.

  2. On 9/28/2022 at 10:37 PM, killamch89 said:

    The Apple Iphone 14 Pro Max US version has removed the Sim Tray and replaced it with a plastic square - Seriously, what is it with Apple removing features/accessories every year?

    I think it’s one of those things where you look at the percentage of who it affects. Let’s be honest, how much of the average user actually cares about the SIM tray? The handful of people who complain make it sound like everyone swaps SIM cards everyday.

  3. Their laptops tend to be standard MSRP outside of sales. Their desktops on the gaming side tend to be hit or miss. You have to research the components to see if it’s actually worth it.

    Sometimes the PC gamers can over exaggerate the money you save on building it yourself, and it’s easy to fudge the numbers. I’ve seen it very common for people to say they can build an equivalent machine for half the price, but they purposefully threw in cheap stuff that they wouldn’t be caught dead using to shave off the price.

  4. 3 hours ago, The Blackangel said:

    Another thing I don't get is about preowned games. For example, let's say that a new copy of a game is $70. But there is a preowned copy next to it for $50. What is wrong with buying the used copy? A lot of people will look at the used copy in disgust, and waste the extra money for a used copy. I don't even know the number of games I've bought that were preowned games. It has to be in the hundreds at least.

    So if I want a game, and can save money by buying a preowned copy, I go for it. There's no reason not to. I go the Dark Pictures Anthology: House Of Ashes recently that was a used copy, and it was about half the price of a new one. DPA is an awesome series. I already had Little Hope, and Man Of Medan. Great games.

    There’s multiple facets to that. Some people want to lord over you like you’re poor for buying the used game, but on the other hand, if you buy a used game, the developer doesn’t get the money.

    If it’s a disc game, you might have to worry about scratches, or maybe if you’re into complete games, stuff missing.

    I just buy whatever.

  5. 18 hours ago, Akun said:

    I'd like to think that I'm pretty reasonable when it comes to varied endings on an RPG. I didn't complain when Fallout: New Vegas dealt with this problem by making its multiple endings a series of slideshow. I didn't complain with SMT games either because they usually focus on three endings, and these three endings are varied enough that they feel unique and worth the replayability (minus SMT V where the difference only lies in the last hour of the game), at least in comparison to Mass Effect 3. Even the Extended Cut of it looks cheap compared to what SMT games do with their endings.

    But again, as I've noted in another thread, this seems to be a western RPG problem and less so for JRPGs. I think it helps that they have visual novels as an influence, and VNs would often contain multiple endings, and it helps that they aren't just dating sims anymore and can contain a wide variety of stories (even gameplay on some titles), so JRPGs might have taken some influence from that. See Digimon Survive.

    I’d disagree about it being more of a WRPG problem than a JRPG problem.

    A large chunk of JRPG’s tend to have one ending and that’s it. You could have been super lucky with only playing ones with multiple endings, but most of the big ones have just a singular ending. Franchises like Final Fantasy, Dragon Wuest, Tails, Ys, Legend of Heroes, etc, have one ending.

  6. 3 hours ago, Crazycrab said:

     

    I've heard endless complaints about the Water Temple in OoT and at risk of pissing some people of, I've never seen what all the fuss is about.  By my recollection all you really have to do is sink to bottom, explore every accessible room, raise the water level, rinse and repeat.  Sure you are punished with some pain in the ass backtracking if you miss something but if you just follow that pattern that won't happen.  I always remember the Spirit Temple being more complicated and the Shadow Temple being more of a mindfuck, I mean the final boos is literally a bongo playing penis with disembodied hands!

    Tbh, I feel like people tend to misuse terminology with the Water Temple. It’s tedious, and not hard. You are just restricted access to rooms because of either the water level, lack of keys, or the lack of the long shot. It’s not like it takes skill to raise/lower the water level, or just come back with a key or long shot.

    I always see people calling anything that takes longer than usual as hard, despite it not really taking effort.

    I can beat the Water Temple without a guide as I use the same tactic you do, but some of the backtracking is a pain, but that doesn’t make it difficult. The part that throws people off is the chest with the key in the basement of the central tower people easily forget about.

  7. Sometimes I’m just being super lazy. Other times I try and just say “fuck it”.

    I use them for old JRPG’s, because it wasn’t unusual for them to not give you direction after a certain point. It was common with when you got a ship or flight. There are a few that tell you where to go, but there’s no fucking map.

    So I also never had this “spiritual connection” with video games to where I get some weird feeling for using a walkthrough,

  8. 37 minutes ago, killamch89 said:

    Me neither to be fair - I can't really remember the last time I bought a physical game outside of the games that came with my Switch as a bundle. It's not about being lazy - the amount of effort and time you spend trying to acquire physical copy of games can be quite exhausting. Just try to remember the days you'd waste weeks looking for a physical copy of a game only for it to not work because it has a scratch of some sort.

    I’m not sure what’s really exhausting about acquiring a physical copy of a game. If it’s a popular title, I can easily get it from a store, and if it’s not popular, I just order it on Amazon. It doesn’t take much of my time to get a game physically.

    If the game was brand new, it was a very rare issue to see the disc scratched. I also own hundreds of used disc based games, and none of them were too scratched to not work. I could be super lucky.

    I get the convenience of not having to wait for a game to be delivered, but the exhausting nature of physically acquiring a game is completely foreign for me.

  9. On 9/17/2022 at 11:44 PM, The Blackangel said:

    I listen to Nickleback. Sure the world may hate them, but I like their music, so I see no reason to not listen to them.

    Honestly, the Nickelback hate is mostly from the press/critics. The press that dictates “good taste” hates them with a passion, so the rock community that likes to act like they have “good taste” have to act like they hate them too.

    They have a ton of commercially successful albums, and regularly fill stadiums, so despite what the press wants to dictate, clearly someone listens to them.

  10. 3 hours ago, Heatman said:

    There's no doubt that inflation played a very big role in how everything is quite expensive right now and in this case, it's not different at all. With the way things are still going, I'm not sure if it's ever going to get back lower in terms of cost. 

    I wasn’t really referring to the current inflation, just more of general inflation since the early 90’s. $70 in 1992 is different from $70 in 2022.

  11. As someone who works as a server admin, this stuff isn’t cheap to run.

    I know you mentioned the price of games being $60, and the new consoles have jumped up to $70. It does suck if you want to play them day one, but like people mentioned earlier, you can wait for them to be on sale.

    With older game consoles, the price of the games are more expensive if you consider inflation, and others were more expensive without inflation (and worse if you include inflation). The cartridge based home consoles didn’t really have a standardized price, and was dictated by what extra chips they had. $80 games were not that unusual back then.

  12. 5 hours ago, Akun said:

    Yeah, but sales figures don't necessarily mean something is overrated though. Transformers films make tons of money, but they're some of the most hated movies in the entire history of cinema, period. That's why I find the term, "overrated," and its use, so arbitrary.

    And if we're to dig deeper, what is the measure of whether a game is rated too high? In comparison to other games that you know of? Do you know every single game in existence? Have you played every single game in existence? At the end of the day, it's all an opinion based on your own experience. Someone who enjoys niched retro games might find modern AAA games overrated.

    They’re the most hated by critics, but since they make billions on the box office it means that clearly someone likes them. That shows more of there being a disconnect between the audience and the critics. You’d be surprised at how many things in the entertainment industry (especially with film and music) where popularity has little comparison to critical acclaim.

    Back to my actual topic:


    These “one hit wonder” entries, those are usually associated with being the most famous entry, as that obviously means that’s the one most people know/played. A lot of the time, those tend to get the most recognition/praise from outside the fandom. You can see this easily in metrics from countless websites of people making lists and such.

    Thats why I question why some of these franchise entries have a disparity between sales/popularity between the rest of their franchise. Did it change anything up? Was it a reboot, back to its roots? More often than not, the praise/popularity/sales have less to do with the actual game, and more to do with how it was released. It either moved to a different console, or the publisher actually felt like putting money into its advertising. It’s more obvious with franchises with their “one hit” being in the middle of the franchise.

    If I handed you 3 subsequent games from a franchise, and told you to play them with zero research, then told you the middle one has triple the sales, you’d be confused. That’s my entire point.

    I also strictly said these “one hit wonder” entries in JRPG’s are overrated in the context of their own franchise. I gave it a limiting factor from the get go for an actual realistic comparison. Trying to toss “have you played every game” at that is a straw man to try and act like you made a “gatcha” moment.

  13. 1 hour ago, Yaramaki said:

    But man i would not call any Atlus or Persona game released overhyped, Atlus has been bringing out exellent games for as far as i can remember, imo their games deserve all the attention because nearly all are their games are worthy of your hard earned cash, the only problem is having the spare time to play them all. 

    I didn’t call Persona 5 overhyped, I called it overrated in comparison to its other entries. Did it do anything to warrant double the sales figures besides being released on a relevant console at a relevant time?

    Thats why I brought up in the original post is that it’s similar in a lot of JRPG franchises where, from a series perspective, does nothing special, but has disparaging sales figures compared to the rest of the franchise. Those entries tend to have an outside factor in play. With these same franchises, you also see disparaging differences between the most famous/popular game in the West vs Japan.

    Outside of JRPG’s, you tend to see where an entry does something different, and that resonates with a lot of fans, so you can see why there’s a large rise in sales. With JRPG’s it feels like you either just throw a ton of money at its marketing, or release it on a different console, and that’s how you get people to notice.

  14. 2 hours ago, Akun said:

    I feel like that's pretty subjective to which forum or social media you follow though. I'd need to see some hard evidence, like statistical charts mapping out the amount of chatter or something to be convinced. lol Because really, whether a game is talked about often enough in circles you're familiar with is just as subjective as whether a game is overrated or underrated, suitably bringing the discussion back full circle.

    I guess the sales numbers could be enough evidence, but I don't know. I feel like that only tells me whom owns a PS Vita and PS2, and then a PC, not how many people cared about Persona 4. By the time Persona 5 got released, I'm pretty sure quite a lot of people have already owned a PS4 - it certainly isn't as obscure as a Vita that nobody asked for.

    You can look at sales figures for the games (they're not hard to find). You can clearly see the large jump between P4 and 5, but the changes in the game weren't significant enough to warrant a gigantic increase in sales. You're even acknowledging that it being on the PS4 was a boost to its sales figures, which was part of my point.

    You can see analogues in other JRPG franchises, that one "random" entry that has a significant amount of sales and award nominations, but doesn't do anything significantly different from other entries. There wasn't anything drastic that made it more appealing to people outside the fandom. A lot of it is marketing, and being on the right console at the right time. You'd be surprised at how much of a difference being on a different console actually boosts sales. Tales of Symphonia is a great example of this, it's no secret to Tales fans that it being on the Gamecube was the reason why it stands out.

    Let's just say hypothetically Pokemon was a niche franchise, but out of nowhere, X/Y blows up in popularity, then simmers afterwards. We're not even going to change the gameplay or anything. So as a fan who got into Pokemon later being confused at why X/Y was so massive, but the franchise popularity/sales figures drop.

  15. Just now, Akun said:

    Whoa, not so fast. Persona 4 is easily getting a lot of traction these days after the recent announcement that Persona 4 is getting ported to the PC, so clearly, there's still a lot of people out there craving for Persona 4 (not that I could relate... at all...), meaning that Persona 5 was anything but a one-hit wonder.

    That being said, I do get what you're trying to say. I was just saying that Persona 5 wasn't the one-hit wonder you made it out to be. I don't think Persona 4 really tanked in sales numbers? At least I didn't hear anything like that. And the number of Persona 4 fans that are still around craving for that P4 port makes me think that they have always been around in large numbers, just never being vocal about it. And that's the thing: just because a fanbase isn't vocal about a game doesn't mean it doesn't exist nor does it mean there's no one interested in Persona 4 - a lot of people still are, and they're looking forward to the P4 port.

    Persona 4’s been out on Steam for like 2 years. It didn’t “tank”, but you can see that Persona 5 eclipses it by a significant amount. Also a massive amount of people only care about P5, and have no interest in P3 or 4. Even telling the P5 fans to play P4, they have zero interest. Persona 4 was a borderline cult classic. It got some initial traction on the PC port, but simmered out pretty quickly.

    Let’s be honest, I wouldn’t be surprised when P6 comes out, and also doesn’t really do much different from P5, and doesn’t do nearly as well, as non-Persona fans will expect some kind of drastic upgrades, and be disappointed. It’s happened a ton in other JRPG franchises.

  16. 2 minutes ago, Akun said:

    Yeah, but the fans are part of the general public...? I mean, sure, there were non-Persona fans who bought the game, but it feels kinda weird to try and examine the non-Persona fans' input for how well a Persona game does when it's the latest of a long-running franchise that existed since the '90s, long before the Persona spin-offs even existed. It didn't "randomly" become popular; it became popular because the fans liked it and supported it.

    Well how do you explain other franchises that have that one hit wonder game to fall back into general obscurity?

    It only feels weird for you when you’re already a fan. As a fan, some of these “one hit wonder” entries definitely feel super random. That’s why you have to look outside of the fandom, because what was so special about that entry that got other people only interested in that one entry and not another one?

  17. 11 minutes ago, Akun said:

    But I think JRPG fans have already expected that kind of pattern, especially where the Persona and SMT games are concerned. Persona games have stopped overhauling their gameplay mechanics since P3, and SMT did the same with Nocturne, so I think pretty much most people who bought Persona and SMT games weren't really expecting some fantastic overhaul, the same way they didn't expect Soul Hackers 2 to have some revolutionary mechanic either because that's not what Atlus does anymore. I guess the timing of its release might have played a part, but when I ask myself what Persona and SMT fans would really expect with each new Megaten game nowadays, I really doubt a brand new sparkling gameplay mechanic would be it. I still feel like the story and characters are the main crux of what separates a game like Persona 5 from SMT V in terms of popularity and sales numbers. Guess which one did better? The one with the better story and characters, Persona 5. SMT V infamously failed because its characters were shallow and its plot meandered to nowhere, unlike the more consistent and solid writing of Persona 5.

    I’m talking about the general public, not the fans. As a fan of a franchise, you already know what to expect, but when that one entry magically gets popular, it definitely feels completely random. It’s not like that entry usually does anything different, it’s just the one that got popular. Usually based on release timing, or for it being on a different console.

    So when I find that franchise entry that’s “randomly” popular, I tend to see a reoccurring theme, and it rarely has anything to do with the actual game.

  18. 2 hours ago, Akun said:

    I remember the reason I got excited for Persona 5 was because it was a darker and edgier Persona game than Persona 4, which was so tame with its "power of friendship" message it might as well have been a romcom, save a few suspense moments. But Persona 5 got big with its more mature themes, especially with Ann's sexual harassment sub-plot, so that really stood out for someone like me who kinda got bored of Persona games' dating sim element. The gameplay overhaul aspect (or the lack thereof) wasn't even something I paid much attention to because Pokémon games certainly didn't change that much for a long time anyway until Sun and Moon completely overhauled the "gym battle" gameplay, so I treated Persona games like I did with Pokémon games - like they were just another entry with a new story or world to explore.

    Having said that though, even after having played it and kinda enjoyed it (maybe an 8/10 for me), I've only played it once and forgot about it. Didn't even feel motivated enough to buy P5R when it was released, so you might be right about Persona 5 being overrated. I'm certainly no fan of Persona games anyway, as I much prefer the mainline SMT games that are often overlooked in comparison to Atlus' more successful spawn, the Persona spin-offs.

    I don’t think it got bigger because of its mature themes, it really just looks like the timing of its release was what really did it. You have the previous games being released late on a console, and that tends to do a toll on the popularity of a game.

    The reason why I look at the gameplay evolution (or lack thereof) is because most JRPG’s don’t go super crazy between iterations, so at face value, it looks random as hell why that one entry eclipses the popularity of the rest of the franchise, and it falls back to “obscurity”. Especially when you go back to play older games in a franchise, and you feel excited to play “the big one”, and realize there’s nothing really noteworthy about “the big one”.

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