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Alyxx

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  1. Like
    Alyxx got a reaction from DC in Ask Alyxx   
    I've been creating games since around 2002-2004 when I started trying different programming languages. I started out using DarkBASIC, which was better suited for 3D games, but eventually landed on Game Maker. I made a few 2D retro style games around 2004-2006, mostly for my own practice. As for what got me into game design, I think it's just the fact I am a creative person who needs different projects to do, and aside from graphical design and music production, it was another field I could express myself in. I also think I wanted to make my own games because of being a lifelong gamer. I've been playing computer games since as long as I can remember so it feels natural for me to also make my own games.
    Around 2008-2009 I came up with the idea for ETHER, originally as a Wolfenstein 3D mod, an idea that never came to fruition as I ran into problems making custom music for the game.
    Some years later I played MURI on PC and that inspired me to do ETHER as an oldschool EGA platformer instead as it reminded me of the games I grew up playing and I wanted to do the game as a tribute to my childhood.
  2. Like
    Alyxx reacted to Katri Marcell in PC Game Review: MDK   
    Go on with the reviews, this one was awesome. I didn't know MDK was that good, I'm going to try it and find out for myself though 😄 thank you
  3. Like
    Alyxx got a reaction from Katri Marcell in PC Game Review: MDK   
    GAME: MDK
    DEVELOPER: Shiny Entertainment
    PUBLISHER: Interplay
    RELEASED: 1997
    AVAILABILITY: PS1, PC CD-ROM, GOG, Steam


    Murder Death Kill. Mission: Deliver Kindness. Max, Doctor, Kurt. Mother's Day Kisses. It's never been clear what exactly MDK stands for, but what is clear is that MDK is probably one of the best shooters of the 90's, heck maybe even one of the best games of that decade. Coming out in the post-Doom and post-Quake era of gaming, MDK set out to do one thing; shake things up. So in today's review I'm taking a look at one of my all-time favourite games, Shiny Entertainment's 1997 masterpiece MDK.
     
    Look out below! Dr. Fluke Hawkins, the genious who many disregarded as a raving madman and exiled to a space station surrounding the Earth, was the first one to discover the energy beams coming towards our planet. Then one fateful day it happened. The stream riders, a species of aliens never before seen in our galaxy, invaded the planet with massive city-sized tanks that began leveling entire countries to the ground. A time of crisis indeed. But the doctor had an ace up his sleeve. His cybernetic dog assistant Max and his janitor Kurt Hectic, who he outfitted with a tight androgynous kevlar "coil" suit, complete with a built-in parachute and sniper helmet (with detachable machine gun). It is now Kurt's mission to deliver kindness to the invaders and destroy the minecrawlers before they reach the remaining cities on Earth.

    MDK's story is directly tied to its gameplay, and doesn't have much of an impact on the overall game save for its core mechanics. Each stage begins with an airdiving sequence towards a minecrawler, in which you have to avoid a trackling laser and homing missiles, while gathering supplies that Dr. Fluke is dropping in after you. The trick here is just to take as little damage as possible before the stage begins.
     
    GERONIMOOOOO! After this initial airdiving sequence you find yourself at the minecrawler, where you will have to traverse multiple areas before reaching the minecrawler's commander, who serves as your boss fight for that minecrawler. There are 6 minecrawlers in total with a 7th level taking place at the Streamriders' home planet where you have to face down with the final boss, the Streamriders' feared leader, Günther Glut. While this means the game is somewhat short, each of the levels are divided into multiple arenas, each presenting a unique challenge and often connected via tunnels or roads that can provide fun minigames such as a snowboarding cruise. The game is probably one of the least repetitive I've played in terms of gameplay, given that the levels provide you with multiple types of challenges that not often can be solved by simply shooting everything (although this game IS a shooter so you will be doing a lot of it). One of the most groundbreaking aspects of the gameplay though is the sniper helmet you are equipped with. Taking your machine gun and attaching it to your helmet, the gun converts into a sniper rifle that can take several kinds of ammunition and can zoom in at extreme distances without losing clarity. MDK is probably the first shooter or 3D game of its kind that I know of that allows you to do this, and it's an incredibly impressive feat at the time. There is also an incredible attention to detail in the damage you can do to enemies. Shoot an enemy in the foot, and he will drag it around while bleeding, shoot an enemy in the chest and he will fall over and die, shoot an enemy in the head and it pops off, giving you an insta-kill. Sniping is a little clunky given it takes away a lot of mobility from you but it makes up for it in the sheer damage and accuracy you are given in return.  One key element of the gameplay is that you're on a timer that counts down to when the minecrawler reaches the city you're saving, shown by the green area outside your health meter. When the timer reaches zero, the city is destroyed. This timer will go down quicker the higher your difficulty level is.
    You didn't really need that leg, did you? The amount of powerups on display is also impressive. And your suit must be implanted with a tracker of some sort because Dr. Fluke will constantly drop supplies for you wherever possible. The super chaingun will upgrade your machine gun with massively increased damage output, but has a limited ammo supply. Hand grenades can be used for a lot of purposes but are really useful for blowing up the numerous grunt factories you'll come across as well as tanks and tougher enemies. The world's smallest nuclear bomb is exactly what it is, except you'll use it for opening door locks. The world's most interesting bomb is also exactly what it is and will draw all enemies in an area towards it before exploding and killing all of them. The tornado is a more advanced bomb that functions similarly to a frag grenade, being a literal tornado that spreads exploding fragments upon detonation in a whirlwind like pattern. The thumper is a hammer-like contraption that causes a minor earthquake. The decoy is a crude puppet of Kurt that somehow fools the aliens who will gladly chase and fire at the decoy instead of you while it's active. There are other fun powerups as well like the Earthworm Jim powerup which launches cows at enemies, and there are also multiple types of sniper ammo to pick up such as sniper grenades which explode when hitting enemies, homing sniper bullets and homing sniper grenades, and mortar grenades, turning your sniper into a grenade launcher. You can also call in an air attack by Max, but this only works in open spaces. There is also numerous healing items to pick up, healing different amounts of health. A candy will heal 1% of health up to 100%, an apple will heal 10% up to 100%, a turkey will heal 50% up to 100% , the vial will bring your health to 100% if it is below it, and finally the monkey box (it will make sense when you see it) will boost you up to 150%. 
     
    Snowboarding leather-clad heroes are the best heroes. If I were to have any criticisms of the gameplay, then it would be that the game feels a bit too short. After the 7 levels the game offers, you're presented with a music video by French pop rock artist Billy Ze Kick, who does a cover version of "Non Non Rien N'a Changé" by Poppys set to probably one of the coolest music videos ever. I think a lot of the game concepts in MDK are presented but never fully explored further. Powerups such as the world's most interesting bomb only showing up probably 2 times over the course of the entire game, making it feel very underutilized and not fully realized, and the thumper powerup never really feels like it does anything specific for the game and feels kind of pointless. The game itself is very dense though and the amount of variety does make up for its length, I just wish that some parts of the game were further realized and that there was more to it. But of course if you finish a game and wish there was more of it, then that's definitely a good thing. The controls can also feel a bit clunky to use as even though you can map the buttons to a WASD layout, the left and right keys are still used to move you around during airdiving sequences, which can be a little awkward. Otherwise, the game controls really well and plays pretty much like a third person Doom most of the time, with your chaingun automatically aiming at any enemies in front of you.
     
    How post modern. Who knew the aliens were such great architects? Graphically MDK looks amazing for its time. It's sort of drenched in this really cool dark gothic Giger-esque cyberpunk style that is still extremely unique to this game. Few games of this era look as downright cool as MDK and it pulls off a lot of things that for the time were rather unique such as large open areas, reflective surfaces, a ton of unique textures and shaded polygons, and it has a style that is very much born of mid 90's 3D limitations with its sharp and pointy polygonal geometry. Most impressively it's used actual motion capture for Kurt himself, giving him very natural movement and animation. Kurt is actually a sprite during most of the gameplay save for the airdiving sequences and post-level tunnel sequences. The game was actually made mostly for software rendering, which makes it even more impressive as even in software mode the game looks absolutely stunning at times. It did require a FPU at the time though and was pretty much made for the then recent MMX processors. Using 3DFX Voodoo hardware acceleration doesn't really do much other than allowing the game to run smoother, and doesn't really give that much of a graphical improvement. Same with the Direct3D mode which actually is kind of broken on modern PC's due to lack of legacy support for older DirectX API's. I had to make a fan patch for Steam based on the GOG release which uses nGlide emulation, since the Steam release ships with the broken D3D executable of the game, which I find strange as using the software rendering exe would be more stable. The game has gorgeous backgrounds as well, giving each level a unique theme and feel to it. It's very easy to remember distinct areas and each minecrawler.
     
    These reflective surfaces look much more impressive in actual gameplay. But even in screenshots it looks insanely cool, especially with that background. Sound-wise the game isn't lacking either. Tommy Tallarico is providing a soundtrack worthy of a Tim Burton movie which does fit the strange, alien and gothic looking landscapes of the game perfectly. Another impressive feat is that instead of relying on CD redbook audio which would've meant the game required the game CD inserted at all times, it streams the music off the hard drive which is very unique for the time. Interestingly the PS1 version of the game does stream the music from redbook audio which gives it slightly higher quality than the PC version though the PS1 version is not as graphically impressive, using a lot of lower resolution textures.
    I also love the sound design in the game, with aliens taunting you, whimpering as they quiver in fear when you're bombing them, and shouting at you when they attack. All in all, MDK sounds as good and unique as it looks.
     
    Level design done right. In conclusion, MDK is arguably one of the most solid 3D games of the 90's, with a distinct visual style that hasn't aged as badly as it may look at first. Despite its short playtime, it's an incredibly rich and diverse experience and if you have never played it, I highly recommend you give MDK a try.

    SCORE
    STORY: 8/10
    GAMEPLAY: 8/10
    GRAPHICS: 10/10
    SOUND: 10/10

    TOTAL SCORE: 9/10
     
    Check out my other reviews and top 10 lists at http://alyxxgameroom.blogspot.no
  4. Like
    Alyxx got a reaction from Katri Marcell in Most Beautiful Game World?   
    For me it's a tie between Guild Wars 2 and Far Cry 4.
  5. Like
    Alyxx got a reaction from Katri Marcell in Most Beautiful Game World?   
    You do not need to play Bioshock 1 and 2 before Infinite. Infinite isn't tied to the first two games in any direct way (there are minor nods but the story is independent of them).
  6. Like
    Alyxx got a reaction from fantanoice in PS4 Doesn't Play CDs   
    Wow, that's some grade a bullshit...
  7. Like
    Alyxx got a reaction from fantanoice in Game Development   
    At the moment I am actually developing my own game, a metroidvania run'n'gun platformer called ETHER, which is heavily influenced by games such as Metroid and Duke Nukem. It's style is pretty much intentionally mimicking early 90's DOS games, particurarily those by Apogee Software, using a 16 colour EGA palette and SoundBlaster/AdLib OPL synthesizer sounds and music.


  8. Like
    Alyxx got a reaction from fantanoice in Ask Alyxx   
    I've been creating games since around 2002-2004 when I started trying different programming languages. I started out using DarkBASIC, which was better suited for 3D games, but eventually landed on Game Maker. I made a few 2D retro style games around 2004-2006, mostly for my own practice. As for what got me into game design, I think it's just the fact I am a creative person who needs different projects to do, and aside from graphical design and music production, it was another field I could express myself in. I also think I wanted to make my own games because of being a lifelong gamer. I've been playing computer games since as long as I can remember so it feels natural for me to also make my own games.
    Around 2008-2009 I came up with the idea for ETHER, originally as a Wolfenstein 3D mod, an idea that never came to fruition as I ran into problems making custom music for the game.
    Some years later I played MURI on PC and that inspired me to do ETHER as an oldschool EGA platformer instead as it reminded me of the games I grew up playing and I wanted to do the game as a tribute to my childhood.
  9. Like
    Alyxx reacted to 9Online in PS4 Doesn't Play CDs   
    Yeah, no kidding!
  10. Like
    Alyxx reacted to StaceyPowers in Most Beautiful Game World?   
    Thanks!
  11. Like
    Alyxx got a reaction from StaceyPowers in Most Beautiful Game World?   
    You do not need to play Bioshock 1 and 2 before Infinite. Infinite isn't tied to the first two games in any direct way (there are minor nods but the story is independent of them).
  12. Like
    Alyxx reacted to Keranov in Which video game comforts you?   
    Then it's the time for you to make that real. Euro Truck Simulator 2 is currently discounted at -75% ( 4.99 euros ) in Steam. I'm sure that you won't regret your choice.
  13. Like
    Alyxx reacted to Keranov in Which video game comforts you?   
    Euro Truck Simulator 2 is a pretty good game to play if you want to relax. I just drive my truck trough Europe while listening to music and just sitting on my chair.
  14. Like
    Alyxx got a reaction from DC in What Unreleased Game Are You Most Excited About?   
    Cyberpunk 2077. The more I hear about it the more I wanna play it. Waiting until 2020 is gonna be unbearable.
  15. Like
    Alyxx reacted to Soda in Is Single Player Gaming Going Away?   
    Naw I doubt that single player games will vanish. It will always be around. I like both single player and multiplayer games. It all depends what mood I am and at least they are making games more social for people to enjoy together.
  16. Like
    Alyxx reacted to Keranov in Is Single Player Gaming Going Away?   
    I don't think that single player games are going away. There are tons and tons of people who prefer single player gaming rather than multiplayer one. A game with good story or campaign can be much more successful than a competitive game. Doom is an example of that and hope there will be much more like this.
  17. Like
    Alyxx got a reaction from Aimee Hart in Top 10 Anticipated Games of 2018   
    After E3 has run its course, and left us with a mixed bag of disappointments and incredible gaming news, I feel it's time to throw my proverbial hat into the ring and list the announced games that I feel the most hyped about this year. I am currently saving up for a new gaming PC and cannot wait to dig into these games soon with new specs to match the demands. So without further ado, let's dig in!

    10. FALLOUT 76

    Ever since the release of Fallout 3, me and my friends have thought to ourselves "you know, this would be a lot more fun if you could actually play together". And it seems Bethesda has thought the same thing as they have wrestled with the idea for a while and now come up with an answer to our collective prayers for a multiplayer Fallout game. Fallout 76 apparently will be a sort of MMORPG thing with a large focus on co-op and building settlements. So far it's looking really promising and I can't wait to explore West Virginia with my friends. I think the thing we really liked so far is that you really don't seem forced into a certain role. You can do crafting, and selling items like food seems to be a legit thing in the game. So it seems like a game where people can assume the roles they want and not everyone has to be warriors. Definitely excited to dig into that game this November.

    9. ANTHEM

    Anthem is a game I've actually been fairly hyped about ever since it was first announced. And I know a lot of people have said they're on the fence about that cause of Mass Effect Andromeda. Listen... Andromeda wasn't made by the main Bioware team. It was made by an offshoot team that changed its directors multiple times. This game is being made by a different team with a different director, there is no reason to assume it will be like Mass Effect Andromeda. I actually think Andromeda isn't that bad of a game but I'm planning a review so I won't get ahead of myself there.
    Anyway, so far it seems really cool, I love the aesthetic of the Javelin suits and apparently you can customize your freelancer in everything from gender to looks and I absolutely love that. It's going to be a co-op game for up to 4 people with a large MMO-esque open world to explore outside the story instances. And fuck, it's a new IP from Bioware, a studio that for years now have pretty much only done two franchises: Mass Effect and Dragon Age. Just the fact they are doing something new and something still within the sci-fi realm is really cool to me.

    8. SHADOW OF THE TOMB RAIDER

    Lara's next adventure is coming soon, and what gameplay we saw at E3 showed her sneaking around the jungle in a game where she has inadvertently caused armageddon and is rushing to stop it. I love this idea of her adventures actually having huge ramifications that she never considered and I look forward to playing the game.
    Hopefully Lara will be more badass in this game. I'm still a bit tired of "wimpy Lara" from the last couple of games as I grew up with the oldschool Lara, but what I've seen so far looks promising. The devs clearly have written her to be a reluctant badass who will do what it takes to survive in a harsh situation but still holds on to her humanity somewhat. I would just still love for her to turn into a darker character like in the early games and I've been waiting for it to happen for a while now. And for crying out loud, add some dual-wielding pistols to the games at some point soon. Stop teasing us with shots of her holding two pistols and then doing nothing with it.

    7. RAGE 2

    As surprised as I am that RAGE actually got a sequel, I am even more surprised to see it being made by the studio that made the Mad Max game (actually, that's probably not that surprising). As has already been pointed out, the game doesn't look that original. It kind of looks like Mad Max, Doom and Borderlands had a big ol' threesome and this is the outcome. But in the words of Tim Willits: "That's awesome, isn't it?" It truly is.
    Not a lot has been shown so far, but it seems they are expanding on the nanotrite abilities more and doing a combat style more similar to Doom 2016. And yeah, can't wait to play it. And hopefully there will be a Switch port for those long train rides where I need a Rage 2 fix.

    6. WOLFENSTEIN: YOUNGBLOOD

    A co-op Wolfenstein game set in the 80's with two female characters for the first time in the series' history? Sign me the fuck up! Sadly not a lot of gameplay has been shown so far, but it seems you are playing as BJ's daughters (explains why his wife's belly has been so huge in Wolfenstein II) fighting Nazis in an 80's alternate history Paris. I really love how they are just taking this alternate Nazi-fied history further and further and I can't wait to play through this with Kira.

    5. BEYOND GOOD & EVIL 2

    So yeah, Ubisoft yet again teased the prequel to one of their biggest cult games, and they have even announced it will have co-op. The most recent trailer showed something shocking though, that being Jade is apparently a villain in the game. This is most intriguing given she's the hero of the first game and this is allegedly a prequel. How does it all fit in? I can't wait to find out and I really hope it's going to do the first game justice. I still haven't finished the first game so might be time to do so very soon. Regardless, BG&E2 is looking better and better the more we get to see of it.

    4. ION MAIDEN

    As far as shooters go, we haven't seen a Build engine one in ages. So the folks at 3D Realms and Voidpoint figured they'd fix that by making a Build engine FPS prequel to the isometric shooter Bombshell that came out a few years back. What I have played so far is pretty fucking badass and truly feels like a proper 90's shooter up there with greatslike Duke Nukem 3D and Shadow Warrior. Apparently there's going to be a physical release with a USB floppy disk, which I am SO going to pre-order when it comes out. I highly recommend giving the early access preview campaign a go just to see what it's all about.

    3. DOOM ETERNAL

    So apparently id are already working on a full blown sequel to DOOM 2016 and just that simple fact is enough to have me giddy for hours. Whatever it's going to be, it's probably going to involve demons, super shotguns and lots of gibs. Hopefully we'll get more info soon cause fuck me this reveal had me so hyped!

    2. RESIDENT EVIL 2 HD REMAKE

    Fuck. Yeah. Resi 2 is without a doubt my favourite Resi game and hearing about it being remade just had me screaming with joy. And what we saw looked absolutely amazing. I absolutely can't wait to revisit Raccoon City in full HD glory when it comes out. Hopefully it will have better controls and camera than the original game too.

    1. CYBERPUNK 2077

    Everything about this game sounds like it was made for me. Cyberpunk is probably my favourite genre of any medium and this game seems to be absolutely steeped in the aesthetic of cyberpunk. I just love the universe they have created, and it seems like the kind of game I'm going to absolutely immerse myself in for probably years to come once it's out. We've been waiting a long time for it and apparently might have to wait a couple years more (aiming for a fitting 2020 release date) but it seems to be worth the wait.
    It sounds amazing, especially with how the world will react to your choices and how they can impact the game world, and how you can create any character you want. And of course there's going to be some nudity and sexy stuff, which I am fine with.
    Truth to be told I've never really been into CD Project Red's Witcher series, but this is definitely something that's entirely up my alley, to the point where I'm now using Cyberpunk 2077 wallpapers exclusively for my PC.

    So yeah, that was my list. There are several other games I am also anticipating but these are the ones that I feel the most hyped about at the top of my head. Let me know what games you're excited for!
  18. Like
    Alyxx got a reaction from DC in Top 10 Anticipated Games of 2018   
    After E3 has run its course, and left us with a mixed bag of disappointments and incredible gaming news, I feel it's time to throw my proverbial hat into the ring and list the announced games that I feel the most hyped about this year. I am currently saving up for a new gaming PC and cannot wait to dig into these games soon with new specs to match the demands. So without further ado, let's dig in!

    10. FALLOUT 76

    Ever since the release of Fallout 3, me and my friends have thought to ourselves "you know, this would be a lot more fun if you could actually play together". And it seems Bethesda has thought the same thing as they have wrestled with the idea for a while and now come up with an answer to our collective prayers for a multiplayer Fallout game. Fallout 76 apparently will be a sort of MMORPG thing with a large focus on co-op and building settlements. So far it's looking really promising and I can't wait to explore West Virginia with my friends. I think the thing we really liked so far is that you really don't seem forced into a certain role. You can do crafting, and selling items like food seems to be a legit thing in the game. So it seems like a game where people can assume the roles they want and not everyone has to be warriors. Definitely excited to dig into that game this November.

    9. ANTHEM

    Anthem is a game I've actually been fairly hyped about ever since it was first announced. And I know a lot of people have said they're on the fence about that cause of Mass Effect Andromeda. Listen... Andromeda wasn't made by the main Bioware team. It was made by an offshoot team that changed its directors multiple times. This game is being made by a different team with a different director, there is no reason to assume it will be like Mass Effect Andromeda. I actually think Andromeda isn't that bad of a game but I'm planning a review so I won't get ahead of myself there.
    Anyway, so far it seems really cool, I love the aesthetic of the Javelin suits and apparently you can customize your freelancer in everything from gender to looks and I absolutely love that. It's going to be a co-op game for up to 4 people with a large MMO-esque open world to explore outside the story instances. And fuck, it's a new IP from Bioware, a studio that for years now have pretty much only done two franchises: Mass Effect and Dragon Age. Just the fact they are doing something new and something still within the sci-fi realm is really cool to me.

    8. SHADOW OF THE TOMB RAIDER

    Lara's next adventure is coming soon, and what gameplay we saw at E3 showed her sneaking around the jungle in a game where she has inadvertently caused armageddon and is rushing to stop it. I love this idea of her adventures actually having huge ramifications that she never considered and I look forward to playing the game.
    Hopefully Lara will be more badass in this game. I'm still a bit tired of "wimpy Lara" from the last couple of games as I grew up with the oldschool Lara, but what I've seen so far looks promising. The devs clearly have written her to be a reluctant badass who will do what it takes to survive in a harsh situation but still holds on to her humanity somewhat. I would just still love for her to turn into a darker character like in the early games and I've been waiting for it to happen for a while now. And for crying out loud, add some dual-wielding pistols to the games at some point soon. Stop teasing us with shots of her holding two pistols and then doing nothing with it.

    7. RAGE 2

    As surprised as I am that RAGE actually got a sequel, I am even more surprised to see it being made by the studio that made the Mad Max game (actually, that's probably not that surprising). As has already been pointed out, the game doesn't look that original. It kind of looks like Mad Max, Doom and Borderlands had a big ol' threesome and this is the outcome. But in the words of Tim Willits: "That's awesome, isn't it?" It truly is.
    Not a lot has been shown so far, but it seems they are expanding on the nanotrite abilities more and doing a combat style more similar to Doom 2016. And yeah, can't wait to play it. And hopefully there will be a Switch port for those long train rides where I need a Rage 2 fix.

    6. WOLFENSTEIN: YOUNGBLOOD

    A co-op Wolfenstein game set in the 80's with two female characters for the first time in the series' history? Sign me the fuck up! Sadly not a lot of gameplay has been shown so far, but it seems you are playing as BJ's daughters (explains why his wife's belly has been so huge in Wolfenstein II) fighting Nazis in an 80's alternate history Paris. I really love how they are just taking this alternate Nazi-fied history further and further and I can't wait to play through this with Kira.

    5. BEYOND GOOD & EVIL 2

    So yeah, Ubisoft yet again teased the prequel to one of their biggest cult games, and they have even announced it will have co-op. The most recent trailer showed something shocking though, that being Jade is apparently a villain in the game. This is most intriguing given she's the hero of the first game and this is allegedly a prequel. How does it all fit in? I can't wait to find out and I really hope it's going to do the first game justice. I still haven't finished the first game so might be time to do so very soon. Regardless, BG&E2 is looking better and better the more we get to see of it.

    4. ION MAIDEN

    As far as shooters go, we haven't seen a Build engine one in ages. So the folks at 3D Realms and Voidpoint figured they'd fix that by making a Build engine FPS prequel to the isometric shooter Bombshell that came out a few years back. What I have played so far is pretty fucking badass and truly feels like a proper 90's shooter up there with greatslike Duke Nukem 3D and Shadow Warrior. Apparently there's going to be a physical release with a USB floppy disk, which I am SO going to pre-order when it comes out. I highly recommend giving the early access preview campaign a go just to see what it's all about.

    3. DOOM ETERNAL

    So apparently id are already working on a full blown sequel to DOOM 2016 and just that simple fact is enough to have me giddy for hours. Whatever it's going to be, it's probably going to involve demons, super shotguns and lots of gibs. Hopefully we'll get more info soon cause fuck me this reveal had me so hyped!

    2. RESIDENT EVIL 2 HD REMAKE

    Fuck. Yeah. Resi 2 is without a doubt my favourite Resi game and hearing about it being remade just had me screaming with joy. And what we saw looked absolutely amazing. I absolutely can't wait to revisit Raccoon City in full HD glory when it comes out. Hopefully it will have better controls and camera than the original game too.

    1. CYBERPUNK 2077

    Everything about this game sounds like it was made for me. Cyberpunk is probably my favourite genre of any medium and this game seems to be absolutely steeped in the aesthetic of cyberpunk. I just love the universe they have created, and it seems like the kind of game I'm going to absolutely immerse myself in for probably years to come once it's out. We've been waiting a long time for it and apparently might have to wait a couple years more (aiming for a fitting 2020 release date) but it seems to be worth the wait.
    It sounds amazing, especially with how the world will react to your choices and how they can impact the game world, and how you can create any character you want. And of course there's going to be some nudity and sexy stuff, which I am fine with.
    Truth to be told I've never really been into CD Project Red's Witcher series, but this is definitely something that's entirely up my alley, to the point where I'm now using Cyberpunk 2077 wallpapers exclusively for my PC.

    So yeah, that was my list. There are several other games I am also anticipating but these are the ones that I feel the most hyped about at the top of my head. Let me know what games you're excited for!
  19. Like
    Alyxx got a reaction from StaceyPowers in Is Single Player Gaming Going Away?   
    No. I don't think so. With games like Doom 2016 selling more copies because of its single player campaign than its tacked-on multiplayer and games like Wolfenstein II, The Last Of Us and such still doing well despite having no multiplayer at all, I don't think single player games will die out any time soon. Heck, single player games have been dominating the indie scene for a solid decade now with games like Undertale, Shovel Knight and Five Nights At Freddy's gaining extreme praise for their storytelling and gameplay despite no multiplayer.
    People who say single player games are not doing well are either not doing research or just misinterpreting Call of Duty sales for people who buy the games for multiplayer only.
  20. Like
    Alyxx got a reaction from DC in Last Game Played   
    Mass Effect Andromeda on PC.
  21. Like
    Alyxx got a reaction from DC in Howdy   
    Was invited here by Dan. Nice to meet you all. 🙂
    I'm a female gamer from Norway who in addition to reviewing games on my blog also works on music, design and making my own game.
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