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Heatman

What's your favorite PC game?

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8 hours ago, Head_Hunter said:

I played soccer winning eleven a lot using a PC when I was very much younger. At the moment I play The Witcher, Hollow night, GTA 5, FIFA 19 etc. 

It's good to hear that you have started out playing The Witcher on your PC 💻. I hope the playthrough helped you out. 

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On 9/24/2021 at 11:27 AM, Heatman said:

It's good to hear that you have started out playing The Witcher on your PC 💻. I hope the playthrough helped you out. 

Yes, the playthrough helped though, you tried in helping me get aquainted with the background of the game. 

Edited by Head_Hunter
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If I'm honest - my favourite video game these days I'd have to say is Escape from Tarkov. It's great. After they reset/wipe the game, so everyone has to start fresh. They only do this once or twice per year tho, but the following month after a wipe, it's some of the best gaming experience money can buy in this day and age I think, if you're into dayz-like FPS games that has you jumping scared s###less out of your chair with it's intensity.

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22 minutes ago, TheFjordFox said:

If I'm honest - my favourite video game these days I'd have to say is Escape from Tarkov. It's great. After they reset/wipe the game, so everyone has to start fresh. They only do this once or twice per year tho, but the following month after a wipe, it's some of the best gaming experience money can buy in this day and age I think, if you're into dayz-like FPS games that has you jumping scared s###less out of your chair with it's intensity.

I don't think I've ever heard of this game but it almost sounds like RUST. How long has it been around? I think I'll look into this one a bit further...

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It's probably been in beta for... 3 years or so? possibly longer. It's well worth a purchase. You don't have crafting and base-building on the world map, so to say, but you have a hideout that you go out on missions from (missions are whatever the heck you decide them to be) - crafting and such is done in the hideout. There's different currencies, and if you die, you lose what you got on you. If you survive, well, you got more guns/body armor/toilet paper and ammo to take with you next time 😛 There's a player-dependent economy shifting depending on demand, time of day etc, called the flea market, where you can sell stuff you don't need, and buy stuff that you do need. It's got quite a lot to it - and it's one of the few FPS games where if I don't hit the enemy I'm shooting at, I know it's because I aimed poorly, and not due to some silly spray-pattern or RNG.

Edited by TheFjordFox
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45 minutes ago, TheFjordFox said:

It's probably been in beta for... 3 years or so? possibly longer. It's well worth a purchase. You don't have crafting and base-building on the world map, so to say, but you have a hideout that you go out on missions from (missions are whatever the heck you decide them to be) - crafting and such is done in the hideout. There's different currencies, and if you die, you lose what you got on you. If you survive, well, you got more guns/body armor/toilet paper and ammo to take with you next time 😛 There's a player-dependent economy shifting depending on demand, time of day etc, called the flea market, where you can sell stuff you don't need, and buy stuff that you do need. It's got quite a lot to it - and it's one of the few FPS games where if I don't hit the enemy I'm shooting at, I know it's because I aimed poorly, and not due to some silly spray-pattern or RNG.

Okay - thanks for the heads up. A player-dependent economy eh? Haven't encountered a game like that in quite some time. I definitely need to go check it out.

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If you're a loot addict like me, you'll love it. It can be quite punishing to new players tho, depending at what stage of the wipe-cycle it's at. It can be hard to start out with a Makarov with crappy ammunition and be fighting people with Thermal scopes on .50 cal snipers. But it can also be quite a fun challenge, if you know what you're up against! Come wipe day, everyone starts out with the same stuff again.

Edited by TheFjordFox
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18 minutes ago, TheFjordFox said:

If you're a loot addict like me, you'll love it. It can be quite punishing to new players tho, depending at what stage of the wipe-cycle it's at. It can be hard to start out with a Makarov with crappy ammunition and be fighting people with Thermal scopes on .50 cal snipers. But it can also be quite a fun challenge, if you know what you're up against! Come wipe day, everyone starts out with the same stuff again.

Trust me - I'm a master at surviving in very unfair circumstances. It's a life skill as well as an in-game skill that has made me progress in many games.

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I must say @TheFjordFox, I wasn't sold on Escape from Tarkov before, and based on what you describe, it sounds truly awful. Beta for three+ years, progress resets, multiple currencies (that will include premium currency I have no doubt), bad game balance for new players along with a loot system that favours players that pay, so it could be considered pay-to-win (as outlined here) and all this fremium bullshit in a game that isn't even free. It's the long beta period alongside the microtransactions that really bother me, it reminds me a lot of Star Citizen. A game that claims to be in an incomplete test phase should NEVER allow users to buy anything, and if they have been doing that for years I'm tempted to even call this a scam.

Edited by Shagger
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There is an absolute zero of pay-to-win features in the game. Except you can purchase a larger pack of the game when it releases, including all future DLCs, which will give you a bit more inventory space. That can be unlocked quite fast by just looting some stuff and crafting the space tho. The currencies are USD, EUR and Roubles. There will never be microtransactions. 

Contrary to what it might sound like, I am more worried for when it leaves beta - because if they don't continually reset the game as it is now, it gets stale. They change things, balance out things, reset, give all players the same start, but a bit different set of viable attachments and such, so that the meta doesn't stay stale. You COULD buy anything you want from "real money traders", but it is against the game rules, and if you get caught spending money to get an advantage over other players, you get banned. 

It might sound awful, but it really isn't. I don't think anyone that plays it actually cares about it being in beta. They keep adding more stuff and maps all the time, and the game is far from being abandoned. They want to release a few more maps before they go out of beta, as far as I can gather.

Realism is a big thing in Tarkov - and it's lovely. You aim somewhere, as long as you have your sights set correctly relative to the distance you're shooting, the only thing preventing you from hitting your target is your own skills of aiming. 

It does not favour players that pay - quite the opposite. You can go Rambo and have a good time guns blazing, but probably die a lot, or you can do what I do - lurk in the shadows, and strike at my unsuspecting prey while gathering up loot to extract back to my hideout with to profit. Ammunition is a big part of the game. You can have the best gun, with the fanciest attachments, but if you're using terrible ammunition, it's gonna be bad. However, if you use a crappy single-shot shotgun, but load it with the correct slug ammunition and aim well, you can devastate the enemy with it.

The loot system is the best I've ever seen. You kill someone, you can take their face-accessories, their helmet, gun(s), body armour, backpack, every single piece of random garbage in the backpacks etc. 

It's not so much "bad balance" that makes the game hard for newer players, as it is lack of map knowledge, and what ammo to use in what situation. You can stack bullets individually if you want, so that say every third round you fire is a tracer, or armor penetrating, or hollow point, or whatever you need/want it to be. It's actually great. I'm currently waiting for the game to reset again, because when that happens... it's honestly such an awesome gaming experience. Everyone running around with sub-optimal gun-builds, whatever ammo they can get a hold off, trying to slowly progress the gear that they can take with them into raids, while also focusing on the numerous tasks in the game that various traders have for you. The traders also are your main source of ammunition, and all other gear until you hit level 20, when you can access the flea market and trade with other players. The before you hit level 20 gameplay is what I wish the entire game always was. Struggling to get by. Saving up ammunition and weapon attachments you manage to find so that at some point you can use a certain weapon in a certain configuration with a certain type of ammunition. Early in the game you can't just kill someone who has extremely durable body armour, and a seriously pimped out weapon, as there isn't anyone that has these things. And that keeps the game going at an interesting rate, where everyone's fighting for survival, and scared out of their wits trying not to lose what they have already acquired. I love it. As the game progresses, everyone starts using the best type of gear, and armor becomes irrelevant as everyone's using ammunition that goes right through it anyway, making the game kinda stale and boring, imo. But the months after a reset leading up to that... it's pure gaming gold. No ridiculous spray-patterns to learn. No bullets going above your crosshair. Heck. There even is no crosshair. So you better be real confident in where you're pointing the gun if you don't want to properly aim. When you do properly aim - the bullets will go exactly where you point the gun, unless targets are far enough away for you to have to worry about bullet-drop, or having picked up a weapon from someone that didn't bother maintaining it in good condition.

Really an awesome game. Worth giving a shot.

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2 hours ago, TheFjordFox said:

There is an absolute zero of pay-to-win features in the game. Except you can purchase a larger pack of the game when it releases, including all future DLCs, which will give you a bit more inventory space. That can be unlocked quite fast by just looting some stuff and crafting the space tho. The currencies are USD, EUR and Roubles. There will never be microtransactions. 

Contrary to what it might sound like, I am more worried for when it leaves beta - because if they don't continually reset the game as it is now, it gets stale. They change things, balance out things, reset, give all players the same start, but a bit different set of viable attachments and such, so that the meta doesn't stay stale. You COULD buy anything you want from "real money traders", but it is against the game rules, and if you get caught spending money to get an advantage over other players, you get banned. 

It might sound awful, but it really isn't. I don't think anyone that plays it actually cares about it being in beta. They keep adding more stuff and maps all the time, and the game is far from being abandoned. They want to release a few more maps before they go out of beta, as far as I can gather.

Realism is a big thing in Tarkov - and it's lovely. You aim somewhere, as long as you have your sights set correctly relative to the distance you're shooting, the only thing preventing you from hitting your target is your own skills of aiming. 

It does not favour players that pay - quite the opposite. You can go Rambo and have a good time guns blazing, but probably die a lot, or you can do what I do - lurk in the shadows, and strike at my unsuspecting prey while gathering up loot to extract back to my hideout with to profit. Ammunition is a big part of the game. You can have the best gun, with the fanciest attachments, but if you're using terrible ammunition, it's gonna be bad. However, if you use a crappy single-shot shotgun, but load it with the correct slug ammunition and aim well, you can devastate the enemy with it.

The loot system is the best I've ever seen. You kill someone, you can take their face-accessories, their helmet, gun(s), body armour, backpack, every single piece of random garbage in the backpacks etc. 

It's not so much "bad balance" that makes the game hard for newer players, as it is lack of map knowledge, and what ammo to use in what situation. You can stack bullets individually if you want, so that say every third round you fire is a tracer, or armor penetrating, or hollow point, or whatever you need/want it to be. It's actually great. I'm currently waiting for the game to reset again, because when that happens... it's honestly such an awesome gaming experience. Everyone running around with sub-optimal gun-builds, whatever ammo they can get a hold off, trying to slowly progress the gear that they can take with them into raids, while also focusing on the numerous tasks in the game that various traders have for you. The traders also are your main source of ammunition, and all other gear until you hit level 20, when you can access the flea market and trade with other players. The before you hit level 20 gameplay is what I wish the entire game always was. Struggling to get by. Saving up ammunition and weapon attachments you manage to find so that at some point you can use a certain weapon in a certain configuration with a certain type of ammunition. Early in the game you can't just kill someone who has extremely durable body armour, and a seriously pimped out weapon, as there isn't anyone that has these things. And that keeps the game going at an interesting rate, where everyone's fighting for survival, and scared out of their wits trying not to lose what they have already acquired. I love it. As the game progresses, everyone starts using the best type of gear, and armor becomes irrelevant as everyone's using ammunition that goes right through it anyway, making the game kinda stale and boring, imo. But the months after a reset leading up to that... it's pure gaming gold. No ridiculous spray-patterns to learn. No bullets going above your crosshair. Heck. There even is no crosshair. So you better be real confident in where you're pointing the gun if you don't want to properly aim. When you do properly aim - the bullets will go exactly where you point the gun, unless targets are far enough away for you to have to worry about bullet-drop, or having picked up a weapon from someone that didn't bother maintaining it in good condition.

Really an awesome game. Worth giving a shot.

 

I'm sorry, but I cannot regard in-app purchases of any kind being in a game in "beta" as acceptable. The whole point of a beta test is exactly that, a test, to make sure the base mechanics work and find bugs an faults. In app purchases, DLC and deluxe editions have no place in that scenario whatsoever.

 

Keeping the game in "beta" for four years is an excuse to ride on to deny and delay promised features and content to string people along. It's a brilliant idea in terms of business. Only suffer the expenditure to develop half a game the milk the community for years rather than the COD or Battlefield mentality of developing a full game to only take in the money over a year or two at most.

 

It's much easier for to convince a player base to be tolerant and patient for a game that's in a test phase and still in development. I would be no different, but that tolerance evaporates from me the very second that game offers any kind of DLC. A game is supposed be finished before such things are even contemplated, and if the dev's claim a game is in "beta", by thier own admission, the game is not finished. Cash shops, DLC, microtransactions, special editions, there is no excuse to have any of these things in a game that isn't finished, so there's no excuse to have them in a beta. Simple as that.

 

What I describe as the false beta is something that isn't talked about nearly often enough in the gaming, but it is quite possibly the worst practice a game company can indulge in. It's manipulative, greedy and downright lazy. PUBG was a good example. Even when the game launched ON DISK for consoles they were still claiming it to test as an excuse for the outdated graphics and lack of full game features. The crown jewel of false tests has to be the aforementioned Star Citizen though. A "game" that's been in alpha, not even beta, for nearly a decade but still managed to take it over $300 million and counting from it's fans with pay-to-win DLC packs, some as expensive as a brand new 5-Series BMW. Escape from Tarkov may not be as extreme, but the similarities are undeniable. A "beta" that lasts as long four months would be suspect, never mind four years. I hate to bring it to you, but that game is never coming out as a complete game. If I were you, I'd jump ship before it sinks. But at the very least, please do not spend one penny more on it.

Edited by Shagger
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