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StaceyPowers

Devs with annoying bosses/battles?

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Are there any developers that seem to favor boss/battle mechanics that just drive you crazy?

 

I find Bioware’s boss fights in DA and ME extremely annoying. There is so much repetition, and every fight is basically one of attrition against an epic bullet (or arrow) sponge. It’s always:

1-Fight boss.

2-Boss becomes unavailable to damage, sends minions.

3-Fight boss again.

4-More minions.

5-Fight boss again.

6-More minions …

7-Hopefully kill boss.

This can go on for up to 40 min for me sometimes.

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In Monster Hunter World - the boss battles always annoy me because some of them are flipping random. It might be a monster you previously fought off back for revenge, a new monster that just happened to be in the area or a combination of both so you now have two boss monsters fighting each other and yourself. Then another set of monsters might appear and before you know it, you're in some kind of Last Man/Monster standing deathmatch that takes a while to finish. The worse part is when you run out of supplies but have to keep fighting to save your own skin.

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