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Scottypops

Open world games and enemy variety problems

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This has become an issue since Skyrim I think where the enemies are mostly draugr.

Why are devs prioritizing big open worlds and filling it with very little enemy variety? I get that it cost money to make new skeletons/assets but so does creating landmass and new areas. I think we're at the point where open worlds are just too big for their own good. There needs to be a balance between exploring areas and then actually being excited about the mystery of what new enemy type awaits you there. 

This could also apply to loot. Make sure the loot you get is meaningful but that's for another thread. I think by just having a good amount enemy variety, it could potentially spice up a mediocre combat system. *Cough*

Are devs too focused on making their games bigger for the sake of marketing and losing sight of what makes a game fun?

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There is simply a large open world problem, one which you outlined is that there isn't enough monsters. Other issues is that it takes too long and that the world is void of life. It's great a developer made a huge map, but what is the point?

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It's always been an issue in open world RPG's really. I remember the early Fallout games where you'd stumble upon either a group of radscorpions, radscorpions and plants or raiders. It didn't really have that much variety even back then. And don't get me started on Fallout 4 and how it overuses ghouls and raiders as enemies, lol

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That’s one reason why I sometimes glean more enjoyment from lower budget RPGs like ELEX, Arcania, Risen, Bound By Flame, The Technomancer - even Dark Souls to a certain extent, though that’s a series that’s got a decent-sized budget - as these titles often have compelling bestiaries. Good enemy variety makes a big difference. It makes the world feel more authentically alive.

I still love Skyrim, though. It’s still got a solid roster of enemies. Wish there were more special hand-crafted mini-bosses here and there.

Edited by DylanC

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