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StaceyPowers

Has anyone here ever experienced crunch time first hand?

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I recently talked to a guy who had real-life experience working a crunch time schedule to release a game, and hearing him recount it, it sounded flat-out insane. He literally slept about as much as I do in two nights across an entire week, and was “awake” and working the rest of the time.

It got me to wondering if anyone here has worked a crunch time schedule, and if so, what was it like?

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