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Alexander.

Moral Choices

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Most recently Gray Zone (its not been released yet, I have a preview copy). There’s a side mission where a group of travellers are being attacked. Help them? Or leave them to their fate. 
Before that, FrostPunk had a decent set of moral choices. Every law and decision had a consequence. Leaving kids to die in the snow because they’re not as effective as adults at work was tough. 

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There's a lot of what are called "Stranger Missions" in RDR2. They're basically optional things you can do when people ask for help. You can help them, or tell them to piss off. Occasionally I'll help if I'm a little bored, or if I just want to mix it up a little. If I get to kill some extras though, then I'm usually game for it.

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