How The New Loadout System Works in Call of Duty: Vanguard

Call of Duty: Vanguard is now available, and among the new content that it offers, the game’s Loadout system is perhaps the most expansive. The Vanguard Loadouts take the core of the system from Black Ops Cold War but build upon it significantly with new options, customisation choices, and more.

The Call of Duty: Vanguard Loadout System

First of all, when you first boot up Call of Duty: Vanguard, you’ll only have access to Default Loadouts. This is to help new players get used to the system without offering too much choice all at once. Fortunately, it doesn’t take long to unlock full access; you simply have to reach Player Level Four. Once Custom Loadouts are available, you can delve into all of the customisable options available to players in Call of Duty: Vanguard.

Call of Duty Vanguard Loadout System

A standard Loadout consists of the following slots; a Primary Weapon, Secondary Weapon, three Perks (divided into Blue, Red, and Yellow categories), Lethal Equipment, and Tactical Equipment. The simple difference between the latter two is that Lethal Equipment tends to deal damage while Tactical does not. Further options are only available in certain modes. For instance, in Multiplayer, you can also choose your Field Upgrades and Killstreaks for each Loadout. In Zombies, you can also choose an Artifact, which replaces all of the standard Loadout slots except for one weapon. These Artifacts are not usable immediately at the start of a Zombies match, however. Rather, they will unlock during the course of the match.

Attached to the Loadout system is the Gunsmith, which offers a wider range of options than any version of the Gunsmith in previous games. Players are able to customise across ten different attachment slots; Ammo Types, Barrel, Kit, Magazine, Muzzle, Optic, Proficiency, Rear Grip, Stock, and Underbarrel. Proficiency and Kit are both new, directly affecting an Operator’s ability to use the weapon in a similar fashion to Perks.