Overwatch Players Have Spent $1 Billion In-Game So Far

Overwatch was released on May 24, 2016, for PlayStation 4, Xbox One and PC. It was Blizzard’s next Flagship product with all-new First-person RPG aspects. At launch, there were only 21 heroes in the game which includes some of the fan-favorites like Genji, D.Va, Mercy, and Tracer. Today, Blizzard has added 10 new heroes over the 3 years. Recently added heroes are Doomfist, Moira, Brigitte, Wrecking Ball, Ashe, and Baptiste.

Blizzard recently revealed their upcoming hero called Sigma a Talon Scientist. He was revealed last month on Tuesday, July 23. So far, we don’t know when this new hero will be setting his feet on the Overwatch lands. Fans have speculated that Blizzard will announce the official release date later this month.

Overwatch 64th Game to Cross $1B from MTXs

Overwatch Revenue $1B

According to SuperData Research, Overwatch has made its way to the Top 64th Game to cross $1 Billion revenue generated from in-game items. As we all know, Overwatch has a ton of Micro-transactions in the form of Loot Boxes which contains only cosmetics. This MTX system of Overwatch got a lot of criticism too recently.

Just so you know, this $1 Billion Revenue is generated only from in-game cosmetic items excluding the Overwatch Merchandise, t-shirts and Overwatch League team buy-ins.

Overwatch surpasses $1 billion from in-game spending. Blizzard’s MOBA shooter became the 64th game on either console, PC or mobile to generate over $1 billion from in-game content alone. Overwatch is also Activision Blizzard’s sixth IP to hit this mark, after World of Warcraft, Call of Duty, Destiny, Candy Crush and Hearthstone.”

Blizzard is one of the top video game developers in the industry. According to SDR:

Worldwide digital revenue grew 2% to $9.2 billion in June. Mobile grew 7% year-over-year in June, making up for underperformance on Console and PC, which were down 2% and 9% respectively. The console continues to face headwinds on in-game spending, partly due to the decline in Fortnite as well as general softness in major franchises like Grand Theft Auto, Call of Duty, Overwatch and Madden.”

It’s insane how much players have spent their money buying the digital in-game currency. What do you think about Micro-transactions? Let us know in comments!