S.P.E.C.I.A.L. – All Fallout 76 Agility Perk Cards Revealed So Far

Perk Cards are one of the most radical changes in Fallout 76 besides, of course, the addition of multiplayer. Replacing previous iterations of the iconic S.P.E.C.I.A.L. and Perk system, Perk Cards allow players to tailor their builds on the fly by freely assigning cards to each of their attributes. With the game’s launch just one month away, and the start of the Beta even closer, these are all of the Agility Perk Cards which have been revealed so far.

All the Fallout 76 Agility Perk Cards Revealed So Far

At present, we know of eleven different Agility Perk Cards which will feature in Fallout 76. On the whole, the effects are roughly what players would expect. For the most part, Agility perks affect ranged weapon usage, as well as movement speed and other AP-related effects. Interestingly, some of the Perks seem to favour pistols especially. It’s unknown if that represents a trend for Agility Perk Cards, or is just because we haven’t seen those for other weapon types yet.

Eleven Agility Perk Cards Have Been Revealed So Far

  • Adrenaline: Although we know the name of this card, its effects are currently a mystery.
  • Dodgy: You can spend 30 action points to avoid 10% of each enemy attack.
  • Goat Legs: At rank 2, you take 80% less fall damage. Its lower-rank effects are unknown, but presumably its rank 1 effects will be 40% less damage.
  • Gun Fu: Although we know the name of this card, its effects are currently a mystery.
  • Gun Runner: When you have a pistol equipped, your running speed increases by 10%.
  • Marathoner: When you sprint, you use 20% less AP than normal.
  • Mister Sandman: Although we know the name of this card, its effects are currently a mystery.

The following new Agility Perk Cards appeared during the Greenbrier Fallout 76 press event. These were either new reveals, or the cards had been changed since earlier reveals:

  • Action Boy: Your action points will regenerate faster.
  • Born Survivor: If you fall below 20% health, you will use a stimpak automatically.
  • Gunslinger: Any non-automatic pistol you wield deals +10% damage.
  • Moving Target: As long as you aren’t wearing power armour, you gain +15 damage and energy resistance while sprinting.