How Player-to-Player Trading Will Work in Fallout 76

The start of the Fallout 76 B.E.T.A. is fast approaching. Although Bethesda hasn’t confirmed an exact date yet, it will take place sometime in October. A recent leak suggests that it could be starting on the 8th. One of the aspects to the game which has yet to be shown publicly, and which will get its debut when the B.E.T.A. begins, is player-to-player trading. Pete Hines recently took to Twitter to answer fan questions about the game, and he gave some clarifications about Fallout 76 trading.

How the Fallout 76 Trading System Works

Player-to-player trading is one of several major game mechanics which features as part of multiplayer in Fallout 76. Thus far, while Bethesda has shown some footage of gameplay, the studio has shown very little of actual multiplayer. As such, elements like PvP combat and trading are mostly unknowns. Given that Bethesda has been very careful to introduce rules to punish griefing and other issues, it seems reasonable to assume that Fallout 76 trading will have a similar set of rules. Recently, Pete Hines gave fans a glimpse of those via Twitter.

Fallout 76 Trading Will Let Players Set Prices

The Bethesda Vice President of Marketing was asked by a fan online whether players would be able to set their own prices when trading. Hines responded in the affirmative; “You decide whatever you want to charge for anything you trade/seall. Also allows you to give folks things for free if you want to charge 0 caps.”

Allowing players to set their own prices leaves a lot of potential for bartering between players. After all, stimpaks will be more valuable to a player in need of healing than to a player with a large stockpile of healing items. Players looking forward to acting as in-game traders should have plenty of opportunities. It’s also good to know that allies can easily transfer items to one another for free without having to drop them on the ground, etc.