NoClip Interviews God of War Director Cory Barlog in Latest Video

In their latest video interview, documentary makers NoClip interview Cory Barlog, the director of God of War. Following NoClip’s recent interview with Geoff Keighley about The Game Awards, this latest interview focuses on the game which won Game of the Year at those same awards last year. The God of War director gives a variety of insights into creating and directing the latest instalment.

NoClip’s Interview with God of War Director Cory Barlog

The interview with Cory Barlog is just NoClip’s latest video; the Patreon-funded documentary channel has made a wide variety of gaming documentaries and interviews which are available on YouTube. Last year, NoClip partnered with Bethesda to create a ‘Making of Fallout 76‘ documentary while the game was still in development. That documentary debuted shortly after the game’s announcement at E3.

In this latest interview with the God of War director, Barlog discusses some key parts of developing the game; the casting of Christopher Judge as Kratos, designing the role of Atreus, and the decision to cut bosses, for example. Although it is something that Barlog has mentioned in the past; he explains that there were plans for many more bosses in the latest God of War. Unfortunately, many of these were cut due to the mammoth task of actually developing these boss-fights.

God of War Bosses Were Cut Before Development

“We cut a lot of bosses,” explains Barlog, talking about his regrets from the game; “it was a much more ambitious, crazier, crazier game, and then as you go through development and you start realising, ‘no, this is too big, we can’t do this,’ right? One boss takes like thirty developers a year-and-a-half.”

Barlog goes on to explain that the trolls which appear in God of War were never meant to be bosses. These trolls were one of the few parts of the game which drew some criticism; as they constituted a majority of the game’s boss-fights and were relatively similar to one another. According to Barlog, the only reason why the trolls have a boss health bar was so that players could conveniently see it; a health bar above their heads was too difficult to see. It sounds as though Barlog wouldn’t want to repeat that format looking ahead to the next God of War.