Bethesda and Pete Hines Discuss XP, Loot, and Sleeping in Fallout 76

It won’t be long before players get to experience Fallout 76 for the first time; the B.E.T.A. is likely just weeks away now. As we draw closer to that first chance to see how the game really plays, Pete Hines and other Bethesda representatives have clarified a number of gameplay mechanics. These include the Fallout 76 XP system, and how Team XP will work, how loot will work, and how players sleep. (And why.)

The Well Rested Bonus Will Feature in Fallout 76

The Fallout 76 XP System, Looting as a Team, and Sleeping

The official Fallout Twitter account recently laid out a clear breakdown of how Team XP will work in Fallout 76. Firstly, every player will get XP for a kill so long as they assist in defeating them. This can be as simple as landing a successful blow on the enemy. Interestingly, the player who claims the killing blow on an enemy will get slightly more XP. Finally, looting a corpse has no bearing on whether a player had a hand in killing it; anyone can loot any corpse they come across. Don’t worry though, loot is random for every individual player, so nobody can claim something before get a chance to. Pete Hines Tweeted his own clarification to this issue. This was clarified in a separate discussion recently as well.

Another gameplay element, albeit a lesser one, which has received some changes is the game’s waiting mechanic. The mechanic, which will be familiar to anybody who has played a Fallout or Elder Scrolls game since the days of Morrowind, has actually been removed. In a world which is always online, players will not be able to “pause” the game. However, players will still be able to sleep, though it will likely work differently. Pete Hines was asked what the point of sleeping was recently on Twitter. According to the marketing vice president, the main benefit is the “Well-Rested” bonus; a familiar mechanic from previous Fallout games. It may have some secondary aesthetic benefits as well, however.