Ubisoft may have delayed its pirate adventure game Skull and Bones, but the delay has a pretty solid silver lining. The studio recently confirmed it has three unannounced games in the pipeline, all of which are expected by early 2020. Ubisoft’s existing stable of live-service titles will also receive more frequent content updates going forward.
Ubisoft’s Upcoming Games And Increased Content Drops
During a recent earnings call, Ubisoft CEO Yves Guillemot discussed the company’s plans for the upcoming fiscal year. According to Guillemot, Ubisoft plans on releasing four new games by the end of the fourth 2019 fiscal quarter. That translates to the end of March, 2020 in case you were wondering.
One of those four upcoming games is the recently announced Ghost Recon: Breakpoint. As for the other three, Ubisoft is keeping their identities a secret for now. However, given the timing of their potential launches, they’ll likely be unveiled during next month’s E3 expo. Lastly, Guillemot confirmed all three games will be full-priced (i.e. $60) titles and that they’ll be from different genres.
As for Ubisoft’s existing stable of games, Guillemot also said Ubisoft will be supporting such games more frequently. Guillemot specifically mentioned Rainbow Six Siege and Breakpoint, but he also said the initiative affects all of Ubisoft’s titles. Therefore fans of games like Assassin’s Creed Odyssey and The Division 2 should be excited.
Here’s Guillemot’s statement:
“It is something we have been working on in the last 24 months. Our teams are getting organized to come more regularly with content and lots of our games are going to come with drops of content and events on a more regular basis.”
Of course, one has to worry whether the increased content schedule will put unnecessary strain on Ubisoft’s development studios. Developer crunch is a hot-button issue right now, so Ubisoft needs to make sure it doesn’t overwork its employees. Plus, a focus on faster turnaround could also mean a dip in overall quality. Our guess is that the studio has accounted for such potential problems, but you never know.