Destiny 2 Update 2.1.1.1 Includes Plenty of Under-the-Hood Fixes

Bungie has deployed a sizeable hotfix update for Destiny 2 alongside the recently launched Black Armory expansion. The update, which brings Destiny 2 up to version 2.1.1.1, fine-tunes existing gameplay elements in several core modes. Whether you prefer Gambit, strikes, raids, or Crucible PvP, looking over the update 2.1.1.1 patch notes is worth your time.

Destiny 2 Hotfix 2.1.1.1 Patch Notes

Destiny 2's latest hotfix addresses a bunch of under-the-hood issues.

The hotfix patch notes are admittedly not as exciting as the new Black Armory features. However, there are a few specific changes which will surely be of interest to more dedicated Destiny 2 players. For example, the Warlock’s Chaos Reach super now always retains some super energy when deactivated early. Before, Chaos Reach only retained leftover super energy if it was deactivated within a second or two after being triggered. With the new change, skilled Warlock players are now properly rewarded for timing their Chaos Reach deactivations.

Gambit players should be especially happy with the 2.1.1.1 changes. A longstanding bug would improperly credit the opposing team when a team slew the Ascendant Servitor Primeval, Thankfully, that bug has been eradicated, ensuring that players aren’t unfairly robbed of their victory due to a game-related issue. The amount of heavy ammo granted to linear fusion rifles (and specifically Sleeper Simulant) from crates has also been lowered.

Again, the hotfix changes aren’t flashy, but they should at least make day-to-day operations smoother. Plus, all Destiny 2 players have several days to acclimate to the changes before Black Armory’s new raid arrives.

Sandbox

General

  • Chaos Reach
    • Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
      • Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
      • With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
    • Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
    • Increased damage required to destroy Nightstalker Tethers prior to their activation
    • Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance

Armor/Weapons

  • Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
  • Corrected an issue where high impact scout rifles were not firing at 150 RPM
  • Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
    • Fixed an issue where kills were not required to extend Super uptime
    • Fixed an issue where Super was not extended after 10 or more kills
  • Chromatic Fire
  • Fixed an issue where explosions were doing less damage than intended
  • Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
  • Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk
  • Duplicate perks have been replaced in each weapon’s talent grid

Crucible

General

  • Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
  • Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
    • This is strictly a visual fix, ranks have worked properly since Season of the Forge began

Gambit

General

  • Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
  • Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
    • Sleeper Simulant still only receives 2 rounds
  • Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
  • Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory

Vanguard

General

  • Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
    • This strike has been reintroduced to Matchmaking, and can be launched once again from the Director

Raids

Leviathan & Raid Lairs

  • Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars

Last Wish

  • Fixed an issue where Destiny 2 would crash during the Morgeth fight

Clans

General

  • Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards

Items & Economy

Collections

  • The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
  • The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections
  • Shader reacquisition time reduced from 3 seconds to 1 second

General

  • Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
  • Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.
    • We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018Seed of Light added to the drop table of the Blind Well Heroic
  • The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur
  • Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
  • Addressed an issue where Amanda Holliday had an improper notification waypoint
  • Fixed an issue where Festival of the Lost armor could not be masterworked
  • Corrected an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
  • Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times

UI

General

  • When selecting a Last Wish or Scourge of the Past on the Director, players can now delete their current checkpoint before launching the activity
  • Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges