Cyberpunk 2077 Will Feature Dynamic Weather and Even Acid Rain

The urban dystopia of Night City is set to be a particularly hostile setting in Cyberpunk 2077. Players will have to contend with ruthless corporations who control the city’s police forces, of course. (Not to mention the many powerful gangs controlling its criminal underworld.) However, it seems that players will even have to be wary of the weather! According to CD Projekt Red’s Alvin Liu, the Cyberpunk 2077 dynamic weather system features some rather… inclement possibilities.

What We Know About Cyberpunk 2077 Dynamic Weather and Acid Rain

Alvin Liu recently spoke with Wccftech about Cyberpunk 2077 in an interview which revealed a wide variety of new information. He quashed rumours that there would be a Lady Gaga cameo, for instance, and also revealed that players would get to venture beyond the limits of Night City. Additionally, Liu spoke briefly on the topic of the Cyberpunk 2077 dynamic weather system. Fans of The Witcher 3 will no doubt remember that game’s dramatic dynamic weather; something which greatly added to the character of the game’s regions. It should come as no surprise that CD Projekt Red will have a similar system in Cyberpunk 2077.

Cyberpunk 2077 Dynamic Weather Acid Rain 2

Speaking about the dynamic weather mechanics, Liu revealed; “Yeah, we’ve got acid rain as well. Night City is a very polluted city and we’re also exploring that kind of stuff, pollution and global warming and everything”. While he didn’t go into details about those topics, he did give some new details about how the world will react to acid rain in-game, confirming that NPCs will seek shelter. “That was happening in The Witcher 3 too,” he says; “When the rain came, people would seek shelter. Generally, we’re trying to make the NPCs very believable, we want it to feel like this is a world where people actually live in, which would make players want to spend time in the world as well.”

Liu didn’t reveal any further details about the acid rain. As such, we don’t know what sort of effect it might have in-game; whether it literally damages the player, or whether it just has some sort of non-damaging detrimental effect.