Destiny 2: Heavy Ammo, Rank System Changes Coming With Shadowkeep

With Forsaken, Bungie tweaked the Heavy Ammo inside the Crucible. And now with Shadowkeep, they are tweaking it even further along with Rank System and Competitive Matchmaking in Destiny 2. We all know how sweaty Quickplay has become in Destiny 2. A lot of players prefer Competitive over Quickplay in Destiny 2 now. Well, with Shadowkeep, Bungie is finally adding Solo Queuing for Competitive playlist.

Destiny 2 Heavy Ammo and Rank System Changes

Destiny 2 Rank System Matchmaking

In TWAB blog-post, Bungie highlighted some of the changes they are releasing with the upcoming expansion – Shadowkeep. Here’s what they have to say about it:

Heavy Ammo Sharing

Heavy ammo is shared only in all 6v6 modes, and those crates have a sparkling effect to denote this. Once a player picks up Heavy ammo, their teammates have a limited amount of time (currently 7 seconds—this is something we can tweak between Seasons based on community feedback) to interact with the same ammo crate to get Heavy ammo. If the other team picked up the crate, it will turn red to indicate you cannot pick it up during this period. When the time window expires, the crate despawns.  

Each player gets less Heavy ammo from shared crates than they do from unshared crates in 4v4 and 3v3 modes. The amount of ammo you receive from a crate is static and does not change based on how many teammates share the crate.

Rank Systems Update: Streaks and Floors

Glory, Valor, and Infamy streaks have been made more resilient. Instead of resetting your streak, losses will now reduce your Valor and Infamy streaks by 1, and your Glory streak by 2. You can still lose Glory, but if your rank is at or below Fabled, you can’t lose Glory if doing so would drop you below that rank (each rank through Fabled acts as a floor for Glory).

Destiny 2: Shadowkeep will be hitting PlayStation 4, Xbox One and PC, on October 1, 2019, and later in November on Google Stadia.