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rootstereo

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  1. It's been a while since last updates, but now its time to bring you up to date with the latest advances in Wild Terra 2 Online. Plague Isle is now available for exploration, now you can explore new territories, get valuable resources, fighting a lot of new monsters. Expeditions: - Added a Port City to the northeast of the Continent. You need to build a ship to sail to the Plague Isle, and from the Port City and further, we can sail to different destinations to new lands. - Recipes for building ships of three tiers. Ships differ in cargo and player capacity. What's new: - New solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh. - New tameable pets: black wolf, bat (can be found chopping trees on Plague Island), as well as three types of spiders. - Godsends can now be found in locations on Plague Island. - Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh. NEW TRHOWING WEAPON: GRANADES Throwing grenades (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. - Daily quests. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you! - New abilities for Swords, Axe, Maces, and Farming skills. For the coming update: º Animal breeding. º A complete change to the beginning of the game. The game will have a new plotline, the story and tasks will be presented through characters, new locations and updated quest chains will be added. Improvements and fixes related to balance, dungeons, bonuses, various quality of life improvements. Livestock Livestock will be needed to breed animals and obtain various food and resources. They can be settled in chicken coops, various pens and houses. Will be added, for example, chicken, cow, pig and others. It will be impossible to summon and increase their level. Livestock will have a number of parameters: gender, dominance, maturity, quality, as well as unique perks. The parameters will affect both the receipt of resources and the breeding of offspring (depending on the combination of the parameters of the parents). The new skill Animal Husbandry will be used to raise and use livestock. As well as other skills, as the level increases, Animal Husbandry will give the owner various bonuses and abilities. Breeding Pets It will be possible to get offspring not only from Livestock, but also from Pets. Leaving two different-sex individuals of the same species alone in the paddock, you can get a new pet, the abilities of which will depend on the parents (the chance of getting the ability that the parents had is higher). Perhaps we will also add new, additional perks that cubs will be able to receive.
  2. Save 75% on Wild Terra 2 until May 23! Buy on our site: https://www.wildterra2.com/ Buy on Steam: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/?snr=1_5_1100__1100
  3. Update 2.0.275. Windmill, alcohol, combat system, coocking, and more! This update adds a wooden windmill, the ability to brew alcoholic drinks, and other improvements and fixes. New features: - You can now craft alcohol. Brew different types of beer and other drinks! The more you drink, your drunkenness will increase, this will affect your character with effects and messages of drunks. - With the appearance of alcoholic beverages also comes the new buildings: Wooden mill, Fermentation barrel that they will allow you to process the needed materials. - Added the ability to create Sugar from Sugar Syrup. And sugar syrup is now obtained by evaporating beets/honey in a cauldron. - 1 sapling is now used for planting grapes, pears, apples, - New crops for cultivation. Fruit trees, strawberries, beets, cabbage, onions, garlic, peas, grapes will become available Improved cooking: - Medium and high-level food will become more in demand and valuable, some of the recipes and effects been reworked, new ones will appear, including “hidden” recipes (dishes that can only be cooked by experimenting). New coocking tools: Butcher cleavers and wooden rolling pins added. Improvement of the combat system Stage 1. Adding the role of the Tank: skill “Heavy shields”, improvement aggro, and the effect “In battle” - which prohibits removing/putting on a heavy shield and armor during a battle. Now, in addition to the Provocation ability, Heavy Shield Strike will also increase the desire to attack you. Ability descriptions now display the numerical value of threat points depending on the skill level. Tanks now do slightly less damage. Shields are now divided into light and heavy (both the items themselves and the skills for their possession). Added new active and passive abilities to both skills. Blocking melee and ranged attacks are now separate stats. Reworked the aggression system for mobs. The "Provocation" active ability has been added to the Heavy Shields skill. Players can now provoke a target on themselves by acting as tanks. The effectiveness of the ability depends on the level of the Heavy Shields skill. Dealing high damage can also cause a mob to change its target. Plan to release the next major update on April 15thWhat will be included in this update? Dungeons for solo players. Small dungeons with randomly generated rooms, enemies and loot to make it more interesting to replay. You can only enter the dungeon alone. We are planning to make two types of dungeons: Resource mines. Dungeons of a few rooms, where in addition to not challenging mobs, you will be able to mine iron and other resources. The entrance to such dungeons will be in one place all the time. These are the dungeons we will add to the game earlier. Dungeons to explore. The entrance will appear in a random place in the world of the game. Dungeons are sometimes large and sometimes small. With new opponents, bosses, diaries, stories, and random loot. These dungeons will be more varied - sometimes it will be a difficult challenge, and sometimes just a small basement with an interesting story. These dungeons will be added at a later date and maybe not included in this update. Dungeon difficulty levels. Several difficulty levels for all dungeons, including solo ones. Before entering, you choose the difficulty yourself. The harder it is, the better the rewards and the higher the levels of enemies. A tool for reporting offenders. If you meet an offender in the game world or in the chat, you can easily inform us about him by selecting the appropriate category: “Cheats/Using bugs”, “Bot program”, “Real money trading”, “Insults, excessive abuse”. This will help to better counteract violators and apply penalties. Also, anvils and several other buildings and tools, dancing (woo-hoo!), bug fixes, additional packs rewards, sound effects and other changes will be added. The auction will appear in the game in the next update (late April - early May). Development of the Auction will take a long time, so we decided to focus on adding new content first. Thanks so much for the helps and support. We hope these changes will give you back the desire to play and enjoy more the game content, while adding much more than planned to be added to the game.
  4. On Steam, only atm, and our website. ^^ https://www.wildterra2.com/ https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/
  5. Wild Terra 2 is now available on Steam Early Access! Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access. Currently running servers: - NA-West NEW! - NA-East - Europe #1 - Europe #2 - South America - Asia Pacific - Australia Nuestro sitio: Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020 Why Early Access? In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. We consider all ideas and select from them the most suitable and liked ones. How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting: - A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards. - Improvement and content for Farming. Many new cultures, weather and seasons influences. - Livestock breeding and selection. - Even more elements for building houses, creating furniture and decor. - Special activities for solo players. - Skills Cartography, Witchcraft, Bard. - Improved combat system with even more variety of equipment, skills and roles. - New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments. - Castle sieges and PvP tournaments. - Development of guilds. Special dungeons with activities, bosses and rewards. Guild Wars. In addition to everything planned, the game will be expanded with a considerable number of aspects proposed by the community. This is the goal of Early Access! What is the current state of the Early Access version?Many of our plans and player suggestions have already been implemented in Wild Terra 2. Together with you, we will refine the game, make it better and more diverse with each update. Despite the team's small size, we plan to delight you with new updates 2-3 times a month. The game is continuously being filled with something new, improve, and the found shortcomings are eliminated. A large number of essential features have already been added to Wild Terra 2, which will only increase over time:Survival in a huge world. - Hunting, resource mining and finding godsends. - Crafts: Blacksmithing, Mining, Leatherworking and Pottery, Carpentry, Farming, Cooking and many others. - Lots of realistic production processes. - Trade with other players and non-player characters. - Taming animals and pumping pets.Free construction of multi-level buildings. - Improvement of home and personal property. - Completing various quests. - Dungeon exploration for groups or lone players. - Boss battles for valuable rewards. How are you planning on involving the Community in your development process? Our Discord channel contains the largest part of the active community of the game.Any of the players can suggest adding something new or, on the contrary, removing and reworking the existing one. You can discuss your ideas with other players on Discord and us. Join the Wild Terra 2 Discord Server! https://discord.gg/NZhbfMR Also, the community actively contributes to finding and fixing bugs in the game.Public board with a list of found and fixed bugs: https://trello.com/b/17NM90SF/wild-terra-2-bugtracker The community of players fills the wiki with knowledge about Wild Terra 2, helping newcomers navigate the game more quickly, organizing all the information available, and making it easier to work with it.Wild Terra 2 official wiki Wild Terra 2 Wiki https://wikien.wildterra2.com/
  6. Wild Terra 2 Online will be launched on Jan 28th 2021. Update 2.0.260. Chat redesign, Feudal lords and Peons The wipe before Early Access release will take place on January 26 at 9:00 am PST. Changelog. Update 2.0.260 Added Italian and Japanese languages. Thanks to everyone who helps translate the game! Completely redesigned Chat - Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade". - Now in the drop-down list, you can choose which channel your message will be sent to. - Now you can scale the chat window, move it, or completely hide it, leaving only the icon. - Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon. We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”. Feudal lords and Peons - Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords). Feudal Lord - May have land for buildings (i.e. own the Dominium)... - He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money. - You can have no more than 1 feudal lord on your account. Peon - Can not have their own land. - Starts on a continent with no money or resources (skips starting quests). - You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land). Other changes and improvements - Added a helmet for the Builder pack. To receive it - enter your Builder rewards key. - Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected. - Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent). Help us translate the game into your native language! We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at [email protected] (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.
  7. Major Update 2.0.255. Winter, new dungeon and town halls! A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall. Purchase a pack and start playing on closed testing Town Halls and Dominiums - Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall. - Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available. Rewards To unlock new recipes, you must re-enter the reward key some time after the update. - Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later. - Added recipes for dragon statues for Heroes and Kings. New dungeon - Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players. Many thanks to everyone who helped test the new dungeon! General improvements - Improved optimization when snow falls. The initial season on the server will be winter for some time. - Added sound effects for the Master of the Mountains. - Improved initial quests, taking into account the separation of the Town Hall and Dominium. - More branches now fall from trees on the starting island and birches. - Simplified fox taming so that the initial quest to tame it on the island does not take so long. - Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping. - Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.
  8. Update 2.0.250. Guilds, cloaks, German and Spanish translations Update 2.0.250 - Spanish and German translations added. - You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message. - Added Guild chat channel. - Added reward cloaks for Conqueror and Hero pack owners. - Added the One ring for Hero pack owners. To receive new rewards, you must re-enter your key in the game. - Fixed a bug due to which a pet could not be renamed. If you want to help with the translation of the game, please write to [email protected]
  9. December 16 - Wild Terra 2 will be released on Steam Early Access! Until release, developers plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. Also pay a lot of attention to finalizing the balance and everything that has already been added to the game.
  10. October 1st - New Stage of Testing on Wild Terra 2. New Content Added to the game, new zones, new mineral, weapons, special armor, the Central City, traders and more. Hello friends! Big news for Wild Terra 2 Online. We are entering our final stages and preparing for a new beginning. This wonderful game grows more and more thanks to the support of our players and little by little we are gaining place among the Gamer community. October 1st, 08:00 Central European Time there will be a wipe (reset progress). This is a necessary measure in testing any MMO game, thanks to which developers have the ability to reconfigure the mining and loot balance and basic mechanics. Right now we are working on the preparation for the wipe and the new update. What to expect after wipe: - more balanced leveling and mining of resources; - increase in the value of the currency, new goods from merchants; - improved game performance (up to +20 FPS on some PCs); - fixed “jerks” when a large number of buildings and other objects appeared; - you can no longer build on roads; - increased the number of online players; - the next wipe is only in December, 48 hours before the release of the game on Steam Early Access; - within a week after the wipe, we plan to add item durability, food expiration date, and settings menu; - other improvements and fixes; - immediately after the wipe, a server will be opened in Australia! All owners of the Settler, Conqueror, Hero, “Stay Home” (this pack no longer available for purchase) packs have access to the game. Major updates. Many wonderful features have been added to the game. NEW ZONES: Forbidden mountains and Imprisonment Peaks. New mountain areas have been added! Mine new resources, craft weapons and heavy armor from Zuperium, new mineral for new especial items, create Riveted leather light armor. - Tame a Huge Boar, fight the NEW BOSS and other mountain dwellers! - A large mountainous area in the north of the continent has been discovered. New resources to be found and dangers to discover in this new territory. - New resources are available for mining: marble, zuperite ore and mountain sage. - A new metal Zuperium is available for smelting, things from which have excellent characteristics for fighting animals and monsters. - Added Riveted Leather Light Armor, Zuperium Heavy Armor, and a very rare helmet and a shield to the loot. - Added Zuperium weapons: dagger, sword, ax and war hammer (weapon appearance will be improved). - Added steel tools: pickaxe, axe, hammer and saw. - Added new enemies: mountain dwellers, huge boar (can be tamed). - Added boss Prisoned Master of the Mountain (NEW BOSS). Major Update 2.0.241. Central city, traders, game currency. The central city is available! Trade and earn money from a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Buy useful goods from them! Central city added! One of the districts is available, other districts will open in the next updates. Added NPCs from which you can sell and buy various goods. There are 9 merchants in the game: a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Added game currency. Money can be found in godsends and various loot, as well as obtained from the sale of goods to players and merchants. Thanks to everyone for support the game. Dont forget to join us on discord. Join the Wild Terra 2 Discord Server! https://discord.gg/NZhbfMR Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020 https://www.wildterra2.com/ https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/
  11. Shield-Door GIF Hey guys! I want to share this funny and innovative feature of our game Wild Terra 2 Online Added some funny stuff to our medieval MMO sandbox Wild Terra 2: - Shield-door (excellent characteristics, as well as the ability to disguise). - Multi-tool combining pickaxe, ax, saw and torch in one tool (it's very convenient!), - Chamber Pot helmet - emitting the appropriate stench. Learn more about our development we plan to add more fun stuff like this to Wild Terra https://steamcommunity.com/app/1134700#scrollTop=400
  12. The last update! Agriculture has been added to the game in this update! Now you can create beds, plant seeds, use fertilizers, water, harvest crops, seeds and breed new crops! What's new on the game: Currently available a few crops and basic features. Over time, we will be adding new plants and mechanics to make farming even more fun! - Available for planting Wild cereals, Barley, Rye, Wild root crop, Carrots. - Added 5 types of fertilizers with different effects. - Added Sickle tools. - Added Iron Bucket. - Added multifunctional tool. - Added a new unique helmet. - Added healing bandages. It takes time to use, but after using, you’ll gradually restore the lost health.
  13. Our last video, that shows pets and taming habilities. Make traps for different animals, mounts and battle pets. https://www.youtube.com/watch?v=vaugFMsEAfg&feature=emb_title Pet action bars will be added, pets can respond to attack orders or follow and use abilities and they has passive abilities that influence the character. All pets in one Gif! (fox, the wild boar and the cactus were missing) https://i.imgur.com/aFC8pIj.gifv Full Metal Helmet description: "The helmet created using the unique technologies of legendary craftsmen dwarfs. For the most reliable protection, the master decided not to make holes for the eyes. https://i.imgur.com/YagoyWd.gifv This new helmet has the effect that covers the screen, can't see with the helmet on. But it gives u strong defense. For use it while tank strong creatures or using for protect your team on pvp.
  14. Srry for late to answer. If u like the game i'm recomend to join us on Discord https://discord.gg/buMsvA You can have more detailed info about your question.
  15. The game is actually open for Settler, Hero and Conqueror packs owners. They plan to make 2 more wipes, one after implement a big update with the Port City, and anothe lands, and the last wipe 48h before Early access release on Steam.
  16. The game is being made on Unity 3D, only 4 guys who are big fans of MMORPG working in this proyect ^^. We don't have publishers nor investors.
  17. More news about the roadmap. What is planned in the next future on Wild Terra. Important features to develop in the game are coming. New weapons. Crossbows, Weapons in the left hand (1 in right, and 1 in left), Two-handed weapons, Polearms (halberds and lances), Throwing bombs and more. New Biomes, creatures and resources. More about the city, new locations, agriculture, bags. Central City Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel. We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn. Bags Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update! Snow mountain territory and a new dungeon The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you! Agriculture In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually. The development enters is in one of the most important phases, if you like the game and want to support the development, either by buying an access package or sharing your opinion of what you like or do not like about the game, we invite you to our Discord. Thanks so much for reading guys.
  18. The most recent video showcase about the big last update. Cookery and Pottery. The video shows the making process of pottery articles and its use in cooking. Make clay items clay and then place them in the pottery kiln to finish, and then be able to use them in recipes for kitchen dishes Wild Terra 2 - Cookery and Pottery. Alpha gameplay House Building construction. Floors and freedom for design. Remind to join us on Discord, we do events, voting, share info, news and updates. Players help each others, upload arts, guides and more. Discord.
  19. Hey friends. Showing up our most recent big update! I'm happy to say that the development is going great, we are listening the recomendations of our players, making improvements for the combat system and we are polishing the game mechanics. Cooking, pottery, improvements of the combat system. Cooking and pottery: - New buildings for cooking has been added to the game: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press. - Added over 30 recipes and ingredients for Cooking and 5 drink recipes. - Added various food and drink effects. - New buildings for the crafting Potter's wheel and Pottery kiln. - New item recipes for clay things: bowl, pot, jug, and bricks. Combat system and weapons: - Health indicators are now automatically displayed above wounded enemies and has been added display of positive and negative effects applying to the enemy. - The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures. *Some skills and perks will be able to partially or completely ignore absorption and defense.* This will be noted on skills description. - Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage. - The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon. - Now the flight speed of ranged ammo is different and depends on its type. - Added recipes for arrowheads and iron and steel arrows. - Added recipes for two new bows: Hunter bow and Composite bow. Bow stats have been rebalanced and has been added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury. - Added ability for the Throwing weapons skill - a throw that stuns a target. - The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows. - For bows, the passive ability “Bleeding Wound” has been added, causing bleeding. Various protective effects have been added to the most powerful monsters: - Resistant to any kind of injury, stun, slowdown, or all negative effects in general. - Added partial reflection of incoming damage to the swamp boss "Devourer". What's new on the game: - In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries. - Hazel and Wild Greens are also available for gather. - Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers. - Increased player absence time before automatic packing of dominium. - Added timers for using items, summoning pets and mounts. - For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet. Thanks for reading and follow our news guys, don't forget to join us on Discord to see what is being talked about in the chat, share information, request support and help from our community. 😊 Blessings.
  20. I didn't want to put too much info or more links to not seem just like spam. Once people get a pack from website they receive a Steam Code via e-mail and a role in Discord.
  21. Anyway, if I could I would erase it and well, I would do what you say about engage with people on forums.
  22. The game is actually playable. And my post is not copy paste... You can try search copy and search in google and tell me if you find something similar. I tried in possible to not sound like a simple advertising and I'll always willing to help people who is interested in to know a bit more about the game and keep the thread updated but trying not to sound like spam. Just trying to get my game to know, don't understand why so much sand at it. I won't to be disrespectful to anyone.
  23. Hello Friends! 😅 My name is Javi and I'm member of Juvty World Development team. I would like you share your u guys our lastest proyect in development: Wild Terra Online 2 New Lands. Our videogame is actually in Early Beta Stage and we have been receiving good reviews and support from our players, thanks to them it has been possible the making of this great game which is on the right way. Wild Terra Online 2 is an indie MMORPG in an immersive medieval world in which the players can transfigure and fulfill many roles. You can build and craft a lot of buildings and stuff. Become the best blacksmith, fisherman, doctor, alchemist, sailor, builder, tanner, weaver, merchant, farmer, carpenter, cartographer, hunter and anyone else. Build a ship and travel between continents. The game has a deep Crafting system and freedom in the construction of houses where you can create different types of buildings, and even add several floors. There's plenty of content and things to do, fishing, taming pets and mounts, hunting different animals and creatures, participating in group or solo dungeons and Pvp. Build your base and expand it, with different buildings to process minerals, craft different types of weapons, and have different professions such as blacksmithing, carpentry, masonry. Train your character to have different powers and skill bonuses and much more. Ancient Ent Boss of the forest "Cracky" Solo Dungeon of Stone Golems Conqueror's Pack Mount and pet. You can find our website and Discord on our Steam site, join us on Discord to chat directly with devs and more players and support us if you like the game ^^. https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/
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