Bethesda recently held a press event at the Greenbrier in West Virginia. At the event, attendees were able to play Fallout 76 for around three hours; the first opportunity anybody outside of Bethesda has had to play the game. Among the details which have emerged following the event is the unveiling of the Fallout 76 map.
The Fallout 76 Map of Appalachia
Versions of this map have been shown in the past, but never actually in-game. Given the way that the game maps have appeared in previous titles, fans were unsure how it would actually look. After all, the map which has been shown before was in full-colour, whereas the maps in previous Fallout games have appeared on the Pip-Boy screen. As such, they have been much simpler. However, what fans learned after gameplay was released from the Greenbrier event is that the Fallout 76 map is no longer in the player’s Pip-Boy.
The Fallout 76 map now exists in a separate menu, along with the game’s Social Menu and Photomode. As a result, the map which appears in-game is presented in full colour. It has additional new features as well; for one, it permanently displays the positions of the other players in your world; “The approximate location of other players is shown on the World Map,” explains Bethesda; “so you can meet up with them or choose to take the road less travelled.”
Given that Appalachia is apparently four times the size of the Commonwealth in Fallout 4, and player numbers are apparently very low per world, players shouldn’t see very many other dots traversing their map. Another change to the map is how Fast Travel works now. Players can still fast travel to any location they have discovered, but doing so now comes with a cap fee. However, you will always be able to fast travel to Vault 76, the location of your C.A.M.P., and the locations of your squad-mates for free.