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Source - https://www.thegamer.com/perfect-dark-cancelled-the-initiative-shut-down-xbox/?link_source=ta_first_comment&taid=68656c51e25995000199f5c3 This is sucky news. Microsoft recently laid off over 9000 employees, and I guess as a result of that some games were cancelled, like the upcoming Perfect Dark reboot. Not only that, but their developer "The Initiative" shut down as well. There was also an internal email that revealed RAREs upcoming Everwild was also cancelled. There's a few other games that have been cancelled alongside these games, those can be found at the link below. Cancelled games so far: https://www.forbes.com/sites/paultassi/2025/07/03/the-stunning-list-of-cancelled-xbox-projects-from-perfect-dark-to-everwild/ I'm kind of expecting more game cancellations and studio closures.
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Which Crash Bandicoot game has the most challenging level design?
killamch89 replied to killamch89's topic in Playstation
Crash 3 hit its stride with vertical platforming, but this level’s collapsing floors and instant-death gorges demand pixel-perfect timing. It’s so brutal that even veteran speedrunners treat it like a boss fight. -
Which GameCube fighting game besides Smash Melee stood out?
killamch89 replied to killamch89's topic in Nintendo
Def Jam: Fight for NY was such a unique experience - combining hip-hop culture with wrestling mechanics created something truly special. The character customization and story mode were way ahead of their time. -
What’s your best memory playing Top Gear as a kid?
killamch89 replied to killamch89's topic in Nintendo
The music in Top Gear was absolutely incredible - those tracks are still burned into my memory. I spent countless hours just driving around listening to that amazing soundtrack, sometimes forgetting I was supposed to be racing. -
Did you ever collect PS1 promotional posters?
killamch89 replied to killamch89's topic in Playstation
I had a massive Final Fantasy VIII poster from Electronics Boutique that I treasured for years. There's something special about physical game marketing from that era that digital promotions just can't capture. -
Which Crash Bandicoot game has the most challenging level design?
killamch89 replied to killamch89's topic in Playstation
For me, Crash 2's bear riding levels were probably the most consistently challenging across the entire game. Unlike other games where difficulty spikes were isolated, these levels maintained brutal challenge throughout. -
How did MGS1’s use of limited ammo and resources heighten tension?
killamch89 replied to killamch89's topic in Playstation
Agreed. The scarcity system in MGS1 was masterful because it forced you to think like an actual infiltrator. Every bullet mattered, so you had to be strategic about when to fight versus when to sneak past enemies. -
PSVR2 - Gaming with Our Senses (Top 50, New Releases, discussions)
Osiris397 replied to Osiris397's topic in Gaming Forum
Space Drop (I'm really looking forward to this One) -
Trying to contact Otacon, I accidentally hit 141.82 instead and got Naomi Hunter rambling about genetic destiny. I hadn’t reached that part of the plot yet, so it completely threw me off. For a second, I thought I’d triggered some alternate timeline. That misdial made me obsessed with finding other “off-grid” voices.
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Which PS5 game nails teleportation mechanics?
killamch89 replied to killamch89's topic in Playstation
Ratchet & Clank: Rift Apart absolutely perfected teleportation - the way Ratchet seamlessly jumps between dimensions with zero loading time while maintaining perfect gameplay flow was mind-blowing. The rifts felt like natural gameplay mechanics rather than technical showcases, creating incredible moments where you're fighting across multiple realities simultaneously. -
God of War (2018) kept me playing for 12 hours straight because the story was so compelling - the relationship between Kratos and Atreus combined with the gorgeous environments made it impossible to find a good stopping point. Every new area and character interaction felt too important to pause, creating an incredibly immersive marathon experience.
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Spec Ops: The Line taught me about the moral ambiguity of conflict and how good intentions can lead to terrible consequences - the way it deconstructed military shooter tropes while exploring psychological trauma was genuinely unsettling. The game forced me to examine my own assumptions about heroism and violence in media.
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Which PS2 game’s mission structure did you think was revolutionary?
killamch89 replied to killamch89's topic in Playstation
To me, Grand Theft Auto: Vice City was revolutionary because it let you approach missions in multiple ways while maintaining narrative coherence - you could tackle objectives using stealth, explosives, or creative vehicle usage. The way it balanced player freedom with story progression created a template that open-world games still follow today. -
Which PS1 title’s translation errors amused you?
killamch89 replied to killamch89's topic in Playstation
"All your base are belong to us" from Zero Wing became legendary precisely because of how hilariously mangled the English translation was - the broken grammar turned a generic sci-fi villain into an internet meme that outlasted the game itself. These translation errors often created more memorable moments than perfect localization would have. -
PSVR2 - Gaming with Our Senses (Top 50, New Releases, discussions)
Osiris397 replied to Osiris397's topic in Gaming Forum
Kid Pilot (I'm looking forward to this one) -
What’s your favorite PS5 defender‑style mini‑game?
killamch89 replied to killamch89's topic in Playstation
Ratchet & Clank: Rift Apart’s assault drones on Savali are pure joy. You pilot a hovering turret, tag enemies with your wrench-shot and let the auto-cannons mow them down. Mechanics: Swap between cryo, electric and fire rounds on the fly—each element spawns different status effects. You can also crank up turret stats via Bolts. Pacing break: They interrupt the story right when it’d otherwise get too narrative-heavy, giving you that classic R&C shoot-’em-up breather. Challenge runs: I replay them with a strict “no-upgrades” run to see how long I survive on default DPS alone. -
Which PS5 game nails NPC population density?
killamch89 replied to killamch89's topic in Playstation
From my perspective, I feel like Spider-Man: Miles Morales absolutely nailed NPC density - swinging through Manhattan feels incredibly alive with pedestrians, traffic, and background activities that react naturally to your presence. The way NPCs have individual animations, conversations, and daily routines while maintaining perfect performance at 60fps showcases the PS5's capabilities beautifully. -
PSVR2 - Gaming with Our Senses (Top 50, New Releases, discussions)
Osiris397 replied to Osiris397's topic in Gaming Forum
I Am Cat -
PSVR2 - Gaming with Our Senses (Top 50, New Releases, discussions)
Osiris397 replied to Osiris397's topic in Gaming Forum
Gorn 2 -
Which PS4 title’s friend invite system is smoothest?
killamch89 replied to killamch89's topic in Playstation
In my opinion, Rocket League nailed the friend invite system - one button press and you're instantly in a party with friends, regardless of what menu you're in or what game mode you were playing. The way it handles cross-platform invites and maintains party integrity across different matches makes organizing gaming sessions completely painless. -
PSVR2 - Gaming with Our Senses (Top 50, New Releases, discussions)
Osiris397 replied to Osiris397's topic in Gaming Forum
Chess Club VR -
Same here. PlayStation communities have been incredible for discovering hidden gems and indie titles I never would have found otherwise - recommendations from fellow gamers carry way more weight than marketing campaigns. The discussions about lesser-known games like Hollow Knight or Celeste often lead to my favorite gaming experiences of the year.