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What awesome tools have games given you that you really didn't get to use?

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What incredible tools or abilities have games provided you that you found underutilized during your playthrough? Were there specific mechanics or items that seemed exciting but ultimately went untested? How do you think these tools could have enhanced your gaming experience, and what would you do differently in a replay?

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The gravity gun in Half-Life 2 had so much potential beyond what the game required. Outside of Ravenholm and a few puzzles, the game rarely encouraged truly creative uses of physics manipulation, which felt like a missed opportunity for emergent gameplay.

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