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killamch89

What role does Xbox play in fostering experimental game design?

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Over its history, Xbox has backed some truly unconventional titles whether through Game Pass, ID@Xbox, or greenlighting indies. How do you think Microsoft’s approach to funding, publishing, and platform features encourages creative risks? Are there standout examples where Xbox initiatives allowed studios to innovate beyond genre norms? Conversely, where could they improve support for fringe ideas?

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Xbox Game Pass fundamentally changes risk calculation for experimental design. Studios can develop innovative concepts knowing they don't need massive sales numbers to succeed. This subscription model incentivizes creative risks that traditional $70 purchases would make financially unviable. Games like Pentiment might never exist without this structure.

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