Jump to content
Register Now
killamch89

How did the Sega Activator influence early motion-controlled gaming?

Recommended Posts

Back in the ’90s, Sega’s Activator promised to turn your living room into a motion‑controlled arcade. How did this infrared ring controller influence early experiments in motion gaming? Despite its technical limitations and unwieldy setup, did it inspire developers to think differently about player input?

Link to comment
Share on other sites

The Sega Activator, while commercially unsuccessful, was an ambitious early attempt at motion control. It highlighted the challenges of precise tracking and paved the way for future, more refined motion gaming technologies.

Link to comment
Share on other sites

9 hours ago, Scorpion said:

The Sega Activator, while commercially unsuccessful, was an ambitious early attempt at motion control. It highlighted the challenges of precise tracking and paved the way for future, more refined motion gaming technologies.

I agree that the Activator's greatest contribution wasn't its technology but its ambition. Despite commercial failure, it showed major companies were willing to explore full-body input beyond traditional controllers. You can trace a direct line from its experimentation to later successes like the Wii Remote and Kinect.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...