killamch89 Posted Saturday at 11:59 PM Share Posted Saturday at 11:59 PM Back in the ’90s, Sega’s Activator promised to turn your living room into a motion‑controlled arcade. How did this infrared ring controller influence early experiments in motion gaming? Despite its technical limitations and unwieldy setup, did it inspire developers to think differently about player input? Link to comment Share on other sites More sharing options...
Scorpion Posted Sunday at 03:09 PM Share Posted Sunday at 03:09 PM The Sega Activator, while commercially unsuccessful, was an ambitious early attempt at motion control. It highlighted the challenges of precise tracking and paved the way for future, more refined motion gaming technologies. Link to comment Share on other sites More sharing options...
killamch89 Posted yesterday at 12:27 AM Author Share Posted yesterday at 12:27 AM 9 hours ago, Scorpion said: The Sega Activator, while commercially unsuccessful, was an ambitious early attempt at motion control. It highlighted the challenges of precise tracking and paved the way for future, more refined motion gaming technologies. I agree that the Activator's greatest contribution wasn't its technology but its ambition. Despite commercial failure, it showed major companies were willing to explore full-body input beyond traditional controllers. You can trace a direct line from its experimentation to later successes like the Wii Remote and Kinect. Link to comment Share on other sites More sharing options...