killamch89 Posted May 7 Share Posted May 7 Which mobile title has taught you the most about intuitive interfaces, feedback loops, or user engagement? For me, one minimalist puzzler nailed the balance between clarity and challenge - every tap felt meaningful, and progress animations reinforced success. I’ve since applied similar principles when designing menus and micro‑interactions in my own projects. On the flip side, clunky tap zones and confusing layouts in other games have shown me pitfalls to avoid. What specific mobile game features have influenced your understanding of interactive design, whether in UX/UI, onboarding flows, or reward systems? Link to comment Share on other sites More sharing options...
Scorpion Posted May 8 Share Posted May 8 "Among Us" has greatly influenced my understanding of interactive design by showcasing how simple mechanics and social interaction create engaging, multiplayer experiences. Its intuitive interface and emphasis on communication demonstrate how thoughtful design can foster community and strategic gameplay effectively. Link to comment Share on other sites More sharing options...
killamch89 Posted May 11 Author Share Posted May 11 Florence showed me how touch gestures can create emotional resonance far beyond typical game mechanics. Breaking and reassembling conversation bubbles to simulate difficult dialogue moments exemplifies how interaction design can express feelings that visuals or text alone cannot convey. Link to comment Share on other sites More sharing options...