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killamch89

What was your favorite technical aspect of Neo‑Geo hardware?

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SNK’s arcade and home hardware boasted impressive specs for its time. What technical feature of the Neo‑Geo MVS/AES architecture stands out to you? Was it the sprite‑handling capacity, sound chip quality, memory mapping, or the home cartridge’s innovative slot‑based compatibility? How did features like simultaneous sprites or audio channels influence game design and player experience?

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My favorite technical aspect of Neo‑Geo hardware was its powerful arcade-quality graphics and sound capabilities. The system delivered impressive visuals and audio for its time, providing an authentic arcade experience at home, which set it apart from other consoles.

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The Neo-Geo's 330 megabit cartridge capacity revolutionized sprite-based animation quality. While other consoles economized by reusing frames, SNK could dedicate storage to fluid animations with minimal repetition. Watch a character like Terry Bogard perform a Power Wave and you'll notice animation nuances missing from contemporaries on other platforms.

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