killamch89 Posted Friday at 10:21 PM Share Posted Friday at 10:21 PM SNK’s arcade and home hardware boasted impressive specs for its time. What technical feature of the Neo‑Geo MVS/AES architecture stands out to you? Was it the sprite‑handling capacity, sound chip quality, memory mapping, or the home cartridge’s innovative slot‑based compatibility? How did features like simultaneous sprites or audio channels influence game design and player experience? Link to comment Share on other sites More sharing options...
Scorpion Posted Saturday at 01:09 PM Share Posted Saturday at 01:09 PM My favorite technical aspect of Neo‑Geo hardware was its powerful arcade-quality graphics and sound capabilities. The system delivered impressive visuals and audio for its time, providing an authentic arcade experience at home, which set it apart from other consoles. Link to comment Share on other sites More sharing options...
killamch89 Posted Saturday at 11:37 PM Author Share Posted Saturday at 11:37 PM The Neo-Geo's 330 megabit cartridge capacity revolutionized sprite-based animation quality. While other consoles economized by reusing frames, SNK could dedicate storage to fluid animations with minimal repetition. Watch a character like Terry Bogard perform a Power Wave and you'll notice animation nuances missing from contemporaries on other platforms. Link to comment Share on other sites More sharing options...