killamch89 Posted Sunday at 12:17 AM Share Posted Sunday at 12:17 AM Indie titles often play with perspective - think the towering landscapes in RiME, the shifting platforms of Fez, or the microscopic/macroscopic dualities in A Short Hike. Which game’s spatial design blew you away? How did level geometry, field of view, or scale shifts impact mood and exploration? Did the world feel intimate or epic, and how did that shape your emotional response? Link to comment Share on other sites More sharing options...
Scorpion Posted 10 hours ago Share Posted 10 hours ago I find “Antichamber” incredibly impressive for its unique use of space and scale. Its mind-bending, non-Euclidean environments challenge perception, creating a surreal, immersive experience that pushes the boundaries of traditional game design and makes players question reality. Link to comment Share on other sites More sharing options...