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killamch89

What indie game’s unique use of space and scale do you find most impressive?

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Indie titles often play with perspective - think the towering landscapes in RiME, the shifting platforms of Fez, or the microscopic/macroscopic dualities in A Short Hike. Which game’s spatial design blew you away? How did level geometry, field of view, or scale shifts impact mood and exploration? Did the world feel intimate or epic, and how did that shape your emotional response?

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I find “Antichamber” incredibly impressive for its unique use of space and scale. Its mind-bending, non-Euclidean environments challenge perception, creating a surreal, immersive experience that pushes the boundaries of traditional game design and makes players question reality.

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