killamch89 Posted Wednesday at 11:41 PM Share Posted Wednesday at 11:41 PM Today’s VR landscape is fragmented: different headsets, stores, and content silos. What impact could a unified VR ecosystem have on consumer adoption? Would cross‑platform libraries, a universal storefront, or standardized input protocols reduce friction? How might this influence content diversity, price competition, and hardware innovation? Link to comment Share on other sites More sharing options...