killamch89 Posted May 14 Share Posted May 14 Non‑linear map design allows players to uncover plot elements at their own pace. Which indie games excel at using open pathways, hidden chambers, or multi‑threaded objectives to let players piece together stories? Link to comment Share on other sites More sharing options...
Scorpion Posted Wednesday at 03:59 PM Share Posted Wednesday at 03:59 PM Indie games often use non-linear exploration by providing open worlds and multiple pathways, allowing players to discover story elements gradually. This approach encourages curiosity, giving players control over their experience and enabling them to uncover narratives at their own pace, making each journey unique. Link to comment Share on other sites More sharing options...
killamch89 Posted 15 hours ago Author Share Posted 15 hours ago Branching map pathways that loop back on themselves let players choose which threads to follow first, rewarding them with unique dialogue snippets when they approach areas from different directions. Link to comment Share on other sites More sharing options...