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killamch89

How do indie games use non-linear exploration to let players uncover stories at their own pace?

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Non‑linear map design allows players to uncover plot elements at their own pace. Which indie games excel at using open pathways, hidden chambers, or multi‑threaded objectives to let players piece together stories?

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Indie games often use non-linear exploration by providing open worlds and multiple pathways, allowing players to discover story elements gradually. This approach encourages curiosity, giving players control over their experience and enabling them to uncover narratives at their own pace, making each journey unique.

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