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How do you feel about the role of VR gaming in expanding creative boundaries in art?

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How do you feel about VR gaming’s potential to push creative boundaries in art? VR platforms are spawning projects that blend gameplay with digital sculpture, interactive installations, and live collaborative performances. Which VR art projects or game-as-art hybrids have inspired you? Discuss tools like Tilt Brush, Medium, or custom engines that let artists experiment with scale, physics, and audience interaction. What challenges do creators face when translating traditional art forms into VR?

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I believe VR gaming greatly expands creative boundaries in art by allowing artists to craft immersive, interactive worlds. It offers new ways to express ideas, blend mediums, and engage audiences, transforming traditional art forms into dynamic, multidimensional experiences that inspire innovation and limitless creativity.

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Immersive installations like Tilt Brush exhibitions prove VR can democratize large-scale art, letting creators prototype and share multisensory experiences without physical gallery constraints.

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