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killamch89

Which Sega Genesis game’s non-linear progression (level select) felt most replayable?

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I want to know which Sega Genesis game offered the most replayable experience thanks to non-linear level progression or branching paths. Was it a platformer like Sonic 2 where you could choose zones in different orders, or an RPG like Phantasy Star IV with multiple quest routes? Maybe it’s Castlevania: Bloodlines, where player choice determines stage order. How did the ability to select levels or explore maps in varying sequences compel you to replay the game multiple times?

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The Sega Genesis game “Sonic the Hedgehog 2” with its level select feature offered great replayability. Players could choose different levels, try new routes, and improve their times, making each playthrough fresh and encouraging multiple attempts to master the game.

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Mega Man series' robot master selection system created perfect replay value by letting you tackle bosses in any order while discovering weapon weaknesses. Each playthrough could follow completely different strategies and pacing.

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