killamch89 Posted Wednesday at 04:00 AM Share Posted Wednesday at 04:00 AM You know that moment when you think you’ve mastered a Genesis game’s rhythm then BAM, the final boss stage turns everything upside down! Which Sega Genesis game’s near-end difficulty spike felt the most intense? Was it the lava gauntlet before the final duel in Thunder Force III, or the bullet-hell finale in Gunstar Heroes? How did the abrupt ramp-up affect your strategy, and did it feel fair or just sadistic? Link to comment Share on other sites More sharing options...
Scorpion Posted Friday at 11:19 AM Share Posted Friday at 11:19 AM “Thunder Force IV” on the Sega Genesis had a notable difficulty spike near the end, with relentless enemy waves and challenging boss battles. The final stages pushed players’ skills to the limit, creating an intense and rewarding climax for those who persevered. Link to comment Share on other sites More sharing options...
killamch89 Posted Friday at 09:35 PM Author Share Posted Friday at 09:35 PM Shinobi III's final boss sequence was intense but fair - the difficulty spike taught you to master all the ninja techniques you'd learned throughout the game. Link to comment Share on other sites More sharing options...