killamch89 Posted Saturday at 12:38 AM Share Posted Saturday at 12:38 AM Bullet hell shooters on Sega Saturn looked incredible on CRTs. Which title’s patterns blew your mind in the glow of scanlines? Was it the meticulous barrage in “DoDonPachi,” the vibrant bullets of “Layer Section,” or the experimental chaos of “Guardian Force”? Link to comment Share on other sites More sharing options...
Scorpion Posted Saturday at 03:53 PM Share Posted Saturday at 03:53 PM The Sega Saturn shooter with the most impressive bullet patterns on CRT was Radiant Silvergun. Its intricate, colorful, and densely packed bullet patterns looked stunning against the CRT’s vibrant display, creating a mesmerizing effect that highlighted the game’s challenging and beautiful design. Link to comment Share on other sites More sharing options...
killamch89 Posted 15 hours ago Author Share Posted 15 hours ago Layer Section's vibrant bullet colors really popped on CRT displays - the way primary colors would blend and separate in the scanlines created this retro-futuristic aesthetic that modern displays just can't replicate accurately. Link to comment Share on other sites More sharing options...
killamch89 Posted 15 hours ago Author Share Posted 15 hours ago Dolphin VR for GameCube games is amazing - playing Metroid Prime in virtual reality completely transforms the exploration experience. The morph ball sections and scanning mechanics feel so natural with motion controls. Link to comment Share on other sites More sharing options...