killamch89 Posted Monday at 12:50 AM Share Posted Monday at 12:50 AM Weapon balance in shooters and action titles can totally make or break the experience. On PS2, there were so many standout titles like TimeSplitters, Ratchet & Clank, SOCOM, Metal Gear Solid 3. Which one do you think got it just right? I want to hear specifics: which weapons felt equally viable, which required real skill to use, and how the developers prevented any one tool from feeling wildly overpowered. Link to comment Share on other sites More sharing options...
Scorpion Posted 6 hours ago Share Posted 6 hours ago My favorite PS2 game for weapon balance is Resident Evil 4. Every firearm felt distinct and genuinely useful in different situations. The strategic choice between powerful, slow weapons and faster, weaker ones, combined with limited ammo, made every shot and upgrade feel incredibly impactful. Link to comment Share on other sites More sharing options...
killamch89 Posted 59 minutes ago Author Share Posted 59 minutes ago Metal Gear Solid 3's weapon balance felt authentic because it prioritized realism over arcade balance - the AK-47 had superior damage but louder noise, while tranquilizer weapons offered stealth advantages with delayed effects. The balance emerged from realistic weapon characteristics rather than artificial stat manipulation. Link to comment Share on other sites More sharing options...