killamch89 Posted 15 hours ago Share Posted 15 hours ago Mobile titles like The Room or Breadcrumb series often let you experiment using drag, pinch, tilt to solve puzzles your own way. How do you feel when a game acknowledges an unorthodox approach using a slide‑to‑unlock trick, chain‑reacting elements, or crafting your own tools? Does that freedom heighten replay value, or do you worry about it breaking balance? Which mobile challenges have you conquered by thinking outside the interface box, and how did the game celebrate your ingenuity? Link to comment Share on other sites More sharing options...