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killamch89

How do you think form factor influences the overall user experience of VR devices?

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When choosing a VR headset, size, weight distribution, and controller design fundamentally shape user experience. How does a bulky, front‑heavy headset impact comfort during long sessions? Do modular or adjustable face cushions make a noticeable difference? Consider field of view versus device footprint: is a wider FOV worth extra weight?

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