killamch89 Posted June 20 Share Posted June 20 The PlayStation 2 era saw developers experimenting more boldly with world design and subtle narrative cues embedded in environments. From the haunting ruins of Shadow of the Colossus to the decaying cityscapes in Ico, environmental storytelling could evoke emotions without a single line of dialogue. Which PS2 title’s world design left the strongest impression on you? How did level layouts, background details, or ambient audio shape your understanding of the story? Did you ever pick up lore just by exploring a hidden nook or reading an old newspaper clipping on the floor? Link to comment Share on other sites More sharing options...
Scorpion Posted 4 hours ago Share Posted 4 hours ago “Shadow of the Colossus” on PS2 left a lasting impression with its environmental storytelling. The vast, desolate landscapes and ruins told a quiet, haunting story of loss and mystery, immersing me deeply in its world without relying heavily on dialogue. Link to comment Share on other sites More sharing options...