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killamch89

Which PS3 title’s parkour felt the most fluid?

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Free-running mechanics really took off in the PS3 era, giving us parkour systems that promised seamless traversal through urban or fantasy environments. Games like Assassin’s Creed, Mirror’s Edge, and Darksiders let you vault, slide, and leap with varying degrees of polish. Which PS3 game nailed the feeling of fluid movement for you? Was it the back-alley chases in Assassin’s Creed II, the first-person agility in Mirror’s Edge, or something else? Did you ever discover a sequence break or hidden path thanks to slick traversal?

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I’d say “Assassin’s Creed II” on PS3 had the most fluid parkour. The movement felt natural and smooth, making traversal enjoyable. The game’s parkour system really enhanced the experience, allowing for seamless navigation through the city’s rooftops and streets.

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